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Re: Post 100th abilities 01/07/2010 08:50 PM CST
>>Having an empathic self-raise would be a good 100th ability, IMHO.

>>I'll give a $1 to the first person who can point out why I stopped at healing and not self raising.

Because you realize that Empaths getting the ability to resurrect, whether self-rezz or other-rezz, is about as likely as Clerics getting the ability to self-heal?


"I hate you so much right now." -GM Armifer
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Re: Post 100th abilities 01/07/2010 08:53 PM CST
Sigh.

This thread suddenly makes me very sad.

Spiteful Rebirth.

One of the biggest things you can do to cheese off the Gods.

MF? Okay, Gods are still raising you.

Spiteful Rebirth? Raising yourself despite the Gods. This is one of the main ways to trigger divine smackdown.

Empaths self raising would be a LOT more like Spiteful then MF - and I really don't think empaths want to start dealing with divine smackdown and stripping of favors.

Maybe I'm wrong?



SEND[Abasha] It warms my heart to see three people die for a cupcake.
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Re: Post 100th abilities 01/07/2010 08:53 PM CST
I was mostly joking but for Empaths they'd sustain the damage and just heal it very, very quickly, like a super sped up and powerful regen that could be used either in combat or for wounds sustained healing others, where completely destroying a vital area would be impossible due to the speed of the healing.

For Paladins I think it'd be more about not sustaining that damage in the first place.

Also, skeleton of kertig please.

-- Player of Szrael --

(And yes I know the super-regen thing will never happen. alas.)

(...or the kertig skeleton thing.)
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Re: Post 100th abilities 01/07/2010 08:55 PM CST
>Spiteful Rebirth? Raising yourself despite the Gods. This is one of the main ways to trigger divine smackdown.

>Empaths self raising would be a LOT more like Spiteful then MF - and I really don't think empaths want to start dealing with divine smackdown and stripping of favors.

Isn't empathy is on the approved methods list by the gods. They aren't using necromancy which twists the universe, so why would the gods care?

-pete
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Re: Post 100th abilities 01/07/2010 08:57 PM CST
Yeah, Empath self raise I don't see happening for obvious reasons which Mozzik pointed out.

Empath total-heal-on-death is nice but not really cool enough for a 100th circle ability imo. Clerics already have this in spell form.

I'd be more interested in something that would prevent the dead state in the first place, and that would be useful to both combat Empaths and healer type Empaths. That's a tall order but I think it'd be worth making a run at anyway.

-- Player of Szrael --

(12:09:15 AM) catman: every time i find someone that has calm as their default speech emote, my first reaction is to try and make them angry
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Re: Post 100th abilities 01/07/2010 08:59 PM CST
pete I'm just going to point out that Empathy and Thanatology are the same skill and that you might want to meditate on that fact a bit, or at least brush up on your Lore-Fu.



SEND[Abasha] It warms my heart to see three people die for a cupcake.
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Re: Post 100th abilities 01/07/2010 09:45 PM CST
>I'd be more interested in something that would prevent the dead state in the first place,

Maybe an ability that operated similar to that one holloween night like 10 years ago when everyone could run around keep fighting with no body parts in tact?
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Re: Post 100th abilities 01/07/2010 09:48 PM CST
>> I was mostly joking but for Empaths they'd sustain the damage and just heal it very, very quickly

It would be cool if they got something similar to what the Lyras NPCs have.

Attacks are automatically reduced to a certain threshold, wounds slowly heal over time, stuns/unconsciousness/immobilization do not stick for more than a couple seconds.

I guess that might be too close to the planned Paladin thing though.



Rev. Reene

Kssarh laughs manically. "It's too late for you! You've already advanced too far in your own bloody guild," he cackles, pointing a bony finger at you. "You will be a Necromancer forever!"
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Re: Post 100th abilities 01/07/2010 09:52 PM CST
I want uber regen, leave the reducing incomaing damage and all that to the Paladins.

-- Player of Szrael --

(12:09:15 AM) catman: every time i find someone that has calm as their default speech emote, my first reaction is to try and make them angry
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Re: Post 100th abilities 01/07/2010 10:12 PM CST
<< Empathy and Thanatology are the same skill and that you might want to meditate on that fact a bit, or at least brush up on your Lore-Fu.>>


exactly. if you want necromantic abilities, you need to be willing to deal with what goes with them. they come in the same package, all gift-wrapped.










If you are going to damn yourself, my child, you might as well do it all the way.
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Re: Post 100th abilities 01/07/2010 10:12 PM CST
I think people are confused about which came first, Empathy or Thanatology.



Rev. Reene

Kssarh laughs manically. "It's too late for you! You've already advanced too far in your own bloody guild," he cackles, pointing a bony finger at you. "You will be a Necromancer forever!"
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Re: Post 100th abilities 01/08/2010 01:00 AM CST
<<I think people are confused about which came first, Empathy or Thanatology.

I thought Empathy was the stripped down gimped version that is militantly forced upon the Empathically/Thanatologically inclined individuals by the Empaths guild so they can be found socially acceptable and also attempt to keep rampant necromancy from abounding.

Necromancers would be those folk the above folks missed...

Exact same skill, just called differently based on how it's used.

I view it as the difference between what a Taxidermist and a Mortician does. Both prepare the dead for view just applied in different ways.

~Tieriana~
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Re: Post 100th abilities 01/08/2010 01:08 AM CST
>> I thought Empathy was the stripped down gimped version that is militantly forced upon the Empathically/Thanatologically inclined individuals by the Empaths guild so they can be found socially acceptable and also attempt to keep rampant necromancy from abounding.

"We agreed. We should have never have retreated so far from society as to allow what has happened to happen. We grew apart in our power, as our power made us grow apart. Now it is too late. We can no longer live amongst the beings of this world. We can barely tolerate contact with one another, even at such distances, yet we cannot be alone. Never alone. We, who healed so many, can never be healed. Our gifts have grown too strong to be blocked, or even dulled for more than moments. And yet, we must face up to our responsibilities. One of us shall be chosen, and we shall cast that one out, may we somehow forgive ourselves for such an act. That one shall be tasked to do what must be done, while sanity and power remains. The children must be free. Only in freedom can there be growth and development. That which was begun must never be allowed to take place. The one tasked shall ensure that those with the knowledge eradicate all such from the records, before they themselves must forget. The power that allows so much must be channeled and lessened in others. The empathy cannot be removed from the children to come, but it must be channeled only into the transference of injuries, so as to prevent it from growing too great, as it has with us. Safeguards must be put in place, and some shall be designated to ensure that they are followed, so that the future is secured from such peril. We can only hope that our designated Guardian shall be able to do what must be done successfully. I pray it won't be me..."



Rev. Reene

Kssarh laughs manically. "It's too late for you! You've already advanced too far in your own bloody guild," he cackles, pointing a bony finger at you. "You will be a Necromancer forever!"
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Re: Post 100th abilities 01/08/2010 03:34 AM CST
this was during the imperial era.


is there evidence of necromancy during the same time-frame?

i believe so. there were the bone elves which were fought by the dwarves before the humans even arose.

both perhaps developed somwhow from the same source. i seem to not have the post, but i remember reading some book or post which gave examples of necromancy from historical antecedents.




If you are going to damn yourself, my child, you might as well do it all the way.
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Re: Post 100th abilities 01/08/2010 03:35 AM CST
Protip: Necromancy is precedes the First Empaths by many thousands of years.

Draw your own conclusions.



Rev. Reene

Kssarh laughs manically. "It's too late for you! You've already advanced too far in your own bloody guild," he cackles, pointing a bony finger at you. "You will be a Necromancer forever!"
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Re: Post 100th abilities 01/08/2010 03:46 AM CST
yet, although society has come down hard on empaths <during the jomay story-imperials>, however - the divine has never had issue with empathic use that we know of. Is this due to the restrictions that were self-placed by the empath leadership -- or what?

An empath can go about manipulating creatures, shifting, etc, etc., and not hear "boo" from hodierna et al. Yet, if a zombie is attempted to be made only 2 times by Necro Billybob .... BOOM! So obviously there's something more to the story that neither group has been told, or has yet to be revealed.




If you are going to damn yourself, my child, you might as well do it all the way.
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Re: Post 100th abilities 01/08/2010 05:31 AM CST
I'm probably misremembering, but my recollection of Lore is that the first empaths had already conquered death.

The price of empathy at that strength was deemed too great BY THEM and they set about preventing others from achieving what they did. Not the gods. The empaths.

If anything Necromancers exist because of the paragraph that Reene posted.

Heck, the Old Man may well be that guardian mentioned.

-pete
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Re: Post 100th abilities 01/08/2010 06:07 AM CST
again though, this doesn't explain the non-opposition of the immortals to what the empaths of that time were doing though. Perhaps the redemption quest will explain it. I'm looking forward for it to tie up a few loose ends.

Anyways, per 100th circle abilities:


let's look at those who have and those that don't -


MM - yes <beam without moon up? with the astral plane, etc.
ranger - hunter bow
necro - ? lichdom ?
barbarian - war stomp

paladins - something in the works for them so I hear - some type of invulnerability for a time
traders - were supposed to get personal shops -- this has been in the works for a long time -


cleric - none
wm - none
thief - none
bard - none.
empath - none.


something suitable for those without would be good.











If you are going to damn yourself, my child, you might as well do it all the way.
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Re: Post 100th abilities 01/08/2010 07:12 PM CST
>> If anything Necromancers exist because of the paragraph that Reene posted.

Necromancers existed before Empaths.

This is not a chicken-and-egg thing. We know which one came first.



Rev. Reene

Kssarh laughs manically. "It's too late for you! You've already advanced too far in your own bloody guild," he cackles, pointing a bony finger at you. "You will be a Necromancer forever!"
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Re: Post 100th abilities 01/08/2010 08:10 PM CST
Suggestions for 100th circle abilities

Thieves: send contacts to other cities or provinces and or identify other guildmembers same. Disarm/unlock a box in one step or several boxes simultaneously. The skill to create traps maybe.

Bards: use enchantes without holding an instrument, have a floating/levitating one nearby.
The skill to use two enchantes at once maybe. Summon a creature of sonic energy something naga like to do basic tasks.

War Mages: Faster familiar travel ,or have two out at once , or summon/command them without holding a talisman. Possibly some form of useful cantrip or change target focus without reweaving the matrix to the next creature.


Eylhaar whispers, "Celitha, to Myself come you now. This life abandon and to the Void yourself give. Without pain or strife My eternal abode is. The touch of the Void feel you now."
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Re: Post 100th abilities 01/09/2010 08:24 AM CST
>Necromancers existed before Empaths.

OK, probably remembering wrong.

My recollection was that the first empaths (not guild) were in the dawns of time.

-pete
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Re: Post 100th abilities 01/12/2010 01:14 AM CST
* Your post here *The Empath 100th ability should be temporary invulnerability, a la wolverine it would be awesome you know you want to.

-- Player of Szrael --





Sometimes I like the way you think Szrael

-- Player of Frediwyn
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Re: Post 100th abilities 01/12/2010 01:16 AM CST
Everyone has the ability to self heal, it is called herbs.

-- Player of Frediwym
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Re: Post 100th abilities 01/12/2010 02:56 AM CST
As Empathy and Thanatology is the same thing, if people existed who had 'empathy' then by definition they had thanatology.

Ergo. The first people to practice empathy/necromancy were in the dawns of time and a group of them decided that it was wrong/too powerful and set out to direct the growth of this ability.


I probably used ergo wrong. The point is that you're both pretty much arguing the same point but with a different word.
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Re: Post 100th abilities 01/12/2010 03:03 AM CST
Empathy and Thanatology as we're using them deal with the same inherent supernatural force (which is, remember, present in all sentient beings), but they are not the exact same thing. Note that Empathy == that thing Empaths do. The First Empaths are not a dawn-of-time sort of thing, they're Imperial, probably early - which means Necromancers were around long, long before actual Empaths were.

The distinction is subtle, but pretty damn important, since as Markat points out, Empaths can't do what Necromancers can do without curling up in the fetal position and crying.



Rev. Reene

<Szrael> Should have just gone for gorbesh again
<Szrael> And released the pirate guild or something
<Szrael> Tote would be an okay pirate
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Re: Post 100th abilities 01/12/2010 07:27 AM CST
>>Everyone has the ability to self heal, it is called herbs.


If herbs could heal everything you'd have a point but they won't heal devastating wounds IIRC.
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Re: Post 100th abilities 01/12/2010 10:00 AM CST
Tinctures can apparently heal stumps according to people I've talked to.

I don't do herbs on any of my characters, so I have no first hand experience to corroborate that with.



Rev. Reene

<Szrael> Should have just gone for gorbesh again
<Szrael> And released the pirate guild or something
<Szrael> Tote would be an okay pirate
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