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Re: Selling script 08/18/2009 07:50 AM CDT
>Having built a few, I find the estimation a slight exaggeration, however, if you would like a core that simply needs the little details worked out, I've one you can have.

No thanks. If I wanted to use someone else's script that doesn't do as much as mine, there's already SFHunter out there. My script cycles through however many weapons you tell it to when you run it (supports all edges, blunts, throwns, brawling, halberd, and targetted magic). Arranges, skins, loots, picks up loot, changes loot settings on the fly if you run out of room for boxes, appraises, uses hunt for perception. If using an appropriate weapon for smite, it trains power perception by periodically checking smite pool and replacing slice or swing with smite in the attack combo anytime smite pool is above X. Has multiple brawl routines, including one that throws a shield bash into the combo, multiple throw routines (offhand, slow throwing for fatigue, etc.), and is all very modular, so if I want to add new combos and weapons, it takes very little time to do so.

>Honestly, I think he's understating the amount of code that genie can save you.

Well, Warlock for me, but yeah, basically this. I COULD make SF do all that, but without things like actions, gosubs, global variables, and running multiple scripts at once... it would take a lot of creative working around and extra labels. And would, at the very least, add 50-100% to the number of lines.

>Though with the loot updates and changes to the gathering commands, it has been cut in like, one third.

I could trim my loot routine by a little, but not much. I switched over to using stow gem and box, but may still have some old labels in there. Still have to have all the big messy tables for picking up any loot that isn't a gem or box anyway.

>Depends on what you call a real script. My combat ones are ultra simplified and a mear 134 lines long, include hiding/stalking/skinning and looting. Most of the lines dedicated to hot switches.

Anything that is only 130 lines long... I don't call a real combat script. I mean, from all the stuff mine does, 130 lines may as well be

top:
put attack
goto top
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Re: Selling script 08/18/2009 10:49 AM CDT
>SFHunter

That is MatchRE free, and could be shortened by about 25%, 30% with the new stowing stuff since the box match tables could be 1 line instead of 10, gems 5 lines instead of 30+.

With MatchRE, you could be down 25% to +25% ~ %75%,
With Stow X, The new Skinning, and the new power perception, you could be up only %20 to +20% ~ 60%.

The current script I'm working with cycles through attacks that are appropriate for the weapon in hand.

Which is why I called it a script core, because all of the fundamental parts that would be for the new hunting script are in place. The fluff pieces such as changing to a different weapon/combat style is all that is missing.

I haven't decided how I want to cycle my weapons, which is why my script is (oversimplified):

top:
pause
put attack
match top alive
match look dead
match end self dead
matchwait

look:
matchRE loot /skinless|creature|table/
match arrange dead thing
matchwait

loot:
put loot
goto hide

arrange:
pause
put arrange
waitfor Roundtime
put skin
goto hide

hide:
pause
put hide
goto top



If there were no cost or sacrifice involved, there wouldn't be any benefits worth learning, and the entire system would be pointless. --GM Wythor

These statements were not endorsed or made by a GM and may be completely irrealavent to game play.
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Re: Selling script 08/18/2009 10:50 AM CDT
I only offered my CORE as a starting point on which to build.




If there were no cost or sacrifice involved, there wouldn't be any benefits worth learning, and the entire system would be pointless. --GM Wythor

These statements were not endorsed or made by a GM and may be completely irrealavent to game play.
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Re: Selling script 08/18/2009 12:12 PM CDT
I'd show you guys my script, but you might drop a few intelligence points.

-Stayn
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Re: Selling script 08/18/2009 06:37 PM CDT
>>I'd show you guys my script, but you might drop a few intelligence points.

I'd show you my script, but then you'd switch to Genie3.


******************
SEND[Bramoir] Okay, you are all set, just make sure you use your name for the powers of good okay?
******************
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Re: Selling script 08/19/2009 01:27 AM CDT
Not even with a GC for a certified legal copy.


If there were no cost or sacrifice involved, there wouldn't be any benefits worth learning, and the entire system would be pointless. --GM Wythor

These statements were not endorsed or made by a GM and may be completely irrealavent to game play.
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Re: Selling script 08/21/2009 03:25 PM CDT
>I could probably get my hunting script to work in Stormfront, given a lot of free time to work on it, but it would go from 2500-3000 lines to 4000-5000

Yeah, that's about the length of my hunting scripts in stormfront (I have one for each weapon I train that link to each other based on certain criteria). It's painful to initially write them, but fairly easy to update and adjust them for new hunting grounds.
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Re: Selling script 08/21/2009 03:43 PM CDT
>>It's painful to initially write them, but fairly easy to update and adjust them for new hunting grounds.

My genie script is super easy to update for new hunting grounds since i have an include for healing information and variables for critters.
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Re: Selling script 08/22/2009 01:04 AM CDT
>>I could probably get my hunting script to work in Stormfront, given a lot of free time to work on it, but it would go from 2500-3000 lines to 4000-5000

>Yeah, that's about the length of my hunting scripts in stormfront (I have one for each weapon I train that link to each other based on certain criteria). It's painful to initially write them, but fairly easy to update and adjust them for new hunting grounds.

I hope you don't mean 4000-5000 lines for each weapon.

I've taken the time to redo both of my combat scripts so that I don't need to update them for any new hunting grounds.

~Nitish
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