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RE: Teaching Updates 04/04/2015 06:25 PM CDT


Except that the next eight fire-breathing dragons aren't patiently waiting on the sidelines for you to finish your lesson before they attempt to clean you and your student's bones of their fresh meat.

Then how can you pay attention to targeting, blocking, parrying, slicing, and evading the 8 other fire-breathing dragons while paying attention to a debilitation class? Just get rid of all combat teaching then because none of it makes sense under your scenario.
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RE: Teaching Updates 04/04/2015 06:47 PM CDT

So if being lore tert means my teaching is less effectov I think it's only fair that weapons terts have their weapons be less effective and so on and so forth.



Don't forget to vote for dragonrealms:

http://www.topmudsites.com/vote-DragonRealms.html
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RE: Teaching Updates 04/04/2015 07:02 PM CDT


So if being lore tert means my teaching is less effectov I think it's only fair that weapons terts have their weapons be less effective and so on and so forth.


Excellent point. I should be able to hide, evade, skin etc IN COMBAT better than other guilds. Barbs should be better with weapons, Palies batter defending and such. How about some "Weapon Consistency, "Armor Consistency" and "Survival Consistency" to go along with "Lore Consistency".
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RE: Teaching Updates 04/04/2015 07:07 PM CDT
"Weapon Consistency, "Armor Consistency" and "Survival Consistency" to go along with "Lore Consistency".

ooooh what a slippery slope this hath become




Don't forget to vote for dragonrealms:

http://www.topmudsites.com/vote-DragonRealms.html
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RE: Teaching Updates 04/04/2015 07:12 PM CDT
I think we're done here.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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RE: Teaching Updates 04/04/2015 07:27 PM CDT


I think we're done here.

-Raesh

Well thought out and extremely cogent and informational response. Thank you for the clarification.
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RE: Teaching Updates 04/04/2015 07:35 PM CDT
And that's why we're done here.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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RE: Teaching Updates 04/04/2015 08:13 PM CDT


All snark aside consistency for every skill set is ne next logical step in lore consistency. If some guilds are going to be penalized in combat gor being X tert then so should all guilds be penalized something in their tert skill. IE weapon, armor, and survival skills. Why should a Bard be able to hide in combat as good as a Ranger if a Ranger can't teach in combat as well as a Bard?
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RE: Teaching Updates 04/04/2015 08:18 PM CDT
>> If some guilds are going to be penalized in combat gor being X tert then so should all guilds be penalized something in their tert skill. IE weapon, armor, and survival skills. Why should a Bard be able to hide in combat as good as a Ranger if a Ranger can't teach in combat as well as a Bard?

This already exists.

Magic primes get more spell slots and improved attunement regeneration. Weapon primes can use heavier offhand weapons. Armor primes have improved armor hindrance reduction. Survival primes get shorter hiding roundtimes. Etc.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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RE: Teaching Updates 04/04/2015 08:23 PM CDT


This already exists.

Magic primes get more spell slots and improved attunement regeneration. Weapon primes can use heavier offhand weapons. Armor primes have improved armor hindrance reduction. Survival primes get shorter hiding roundtimes. Etc.

Not like this it doesn't. This is a guild v guild ability tree argument. This new roll-out is based on skillset only. No matter ranks in said skillset. So if you are going to punish some guilds for their tertiary skillset in combat all guilds should be. It should be harder for Trader to use weapons, should be harder for Bards to skin etc. Since in combat they aren't as skilled as other guilds.
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RE: Teaching Updates 04/04/2015 08:39 PM CDT
<So, let me suggest again,

Open up the ability for Bards to teach more skills in combat as they progress...

Able to teach a given list of skills from a given skill set dependent upon scholarship, intelligence, charisma, circle.. or anything else your heart desires to curve the learning curve...

Simply yanking it was absolutely uncalled for.
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RE: Teaching Updates 04/04/2015 09:49 PM CDT
>>Thieves (maybe through a confidence khri) should be able to listen to any class, but they just don't learn anything more than scholarship from the class. This helps protect identities.

>/sigh. You try not to give away all the secrets to the masses...

Yeah, well, it's a good point still. I'm glad that someone did privately think about pretending, but it's not fully functional. Does it only work if the class is directly offered?


You assess the teaching environment...

Warmageman is teaching a class on extremely advanced (compared to what you already know) Targeted Magic which is still open to new students.
Roundtime: 5 seconds.

> listen warmageman
Warmageman's experience differs too much from your own for him to be an effective instructor!
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RE: Teaching Updates 04/04/2015 10:06 PM CDT
>>> listen warmageman
Warmageman's experience differs too much from your own for him to be an effective instructor!

::squints::

Sorry about that - squished that bug. I hope. Starting to go crosseyed from the code at this point.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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RE: Teaching Updates ::NUDGE:: 04/04/2015 10:51 PM CDT
While we understand that some of you are not happy with the changes, the snark, rudeness and sarcasm need to get checked.

If you want your concerns and suggestions heard, find a way to get your point across constructively.

Further, the analogies to real life needs to end.


Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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RE: Teaching Updates 04/05/2015 12:35 AM CDT
Heya. Lilwea here. I main a Bard. And I won't lie... I feel a little bit picked on and hurt here. It wasn't an ability that I had continually rolling... but the whole teaching anything in any situation was definitely my favorite bard ability. I thought it subtle, social and fitting for a class that traces it ancestry back to basically the first magical teacher, Taliesin, father of Merlin in Arthurian legends.

I am not going anywhere. This isn't the hill I die on. I am just curious.. why this? It seems like you took something that wasn't really all that broken, and created a rift in the community. (I am not the highest circle bard in the game. But Lilwea is up there. And I promise you. My AIM has been a steady blinking light since this change rolled out.)

If something had to be fixed for the good of the game. My suggestion would have been the whole ocean going/ship thing. Fix that. Put a bunch of ship skins/specialized ship furniture and cabins and what not in the SIMUCOIN Shop and watch happy subscribers whine that you are not taking their money fast enough.

I am not trying to troll nor am I beating up anyone here. The last time I saw this level of feedback in a game was when EVE Online rolled out Ambulation. It may be worth doing a little research on how that situation resolved itself. Again. I am not going anywhere. I doubt you lose a single high circle bard on this hill. But I am telling you. Just from my AIM alone. The bard community is very unhappy about what they see as 'our bard thing' being taken away.

Hope we can come together as a game, Coders, GMS and players alike and be just a little bit better to each other. Cause honestly, the draconian tone of the moderators and GMs AND the rudeness of some of my fellow players is making this sad little grey gnome just a little bit sadder.

Lilwea
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RE: Teaching Updates 04/05/2015 12:55 AM CDT
This is sort of a sad testament to how truly bland and unfun the bard guild is.


>Forgive my snark, but welcome to the life of a warrior mage.
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RE: Teaching Updates 04/05/2015 01:48 AM CDT
At the risk of removal, I'd recommend your fellow bards post up their concerns.

This really seems like the sort of change that was considered minor on one side of the fence, but not so much on the other.

I'd say there's no problem with rolling back the teaching changes and allowing some discourse here, if the GMs are interested in hearing it.

I dunno. Just seems like the perception could roll "This is a minor change, you guys are giving us too much crap over it" or "Wow, the players really don't like this, maybe it's not so minor after all"

Is either response right or wrong? Depends on your perspective, I guess.

I'm not really impacted, other than the loss of teaching TM in combat, which I rarely if ever do. Whatever I'll get over it. I do feel bad for the bards though.





"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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RE: Teaching Updates 04/05/2015 01:53 AM CDT
>>I'm not really impacted, other than the loss of teaching TM in combat, which I rarely if ever do.

You can still do that.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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RE: Teaching Updates 04/05/2015 08:00 AM CDT
I don't personally care about much with these changes. I play mostly a one player game. I do laugh at the way that you so vehemently say we can't teach skinning however. I first learned to skin game by listening and watching. I didn't skin a kill till much later. That makes FAR more sense than teaching armor in combat, but whatever.

I feel too many times GMs make systems and have no idea how the actual process really works. They are quick to use thuer own version of realism or whats magic or mundane. Or some are quick to argue something as magical or realistic for the sake of playability while leaving other things by the wayside. You all need a chart with all skills and abilities listed in columns. Magical, mundane, magically mundane, magical for the sake of playability, and so on. Then realize that you have given players these things and when you take them away or move them to different categories that there needs to be a consensus of all GMs. Because in 5 years the next gm is going to say "well its silly that we ever acgually did X, so we are going to do Y". And then don't get upset when the player base who is used to one thing that was supposed to be gospel, is now being changed. And no this wasn't snark.

Beast Elec Drister

"You know what the chain of command is? It's the chain I go get and beat you with until you understand who's in ruttin' command here."
―Jayne Cobb

MM1 (EXW) -USN 1999-present
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RE: Teaching Updates 04/05/2015 08:29 AM CDT
That is why we have a proposal process, so everyone on staff can weigh in.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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RE: Teaching Updates 04/05/2015 09:01 AM CDT
>>And then don't get upset when the player base who is used to one thing that was supposed to be gospel, is now being changed.

Believing anything is gospel and unchangable in this game is just setting yourself up for disappointment. The fact that this is game is going through the level of changes it has, and still is, after almost 20 years should make that obvious.

I believe in this crop of GMs to do right by this game. All the changes in the last few years have been for the enjoyment of the players or the betterment of the game. The two don't always line-up, and this change is one of those examples. With the explanations provided by Raesh over the loss of skills that characters shouldn't have been able to learn in the first place, to the flexibility shown by making the teaching changes less restrictive after the initial release, show that this is about making things more consistent, and them not just screwing players because they can.

Anyone who says that the teaching system did not need this update, and that the skills that could be learned by guilds who could not, and never would be able to, use them was ok just wants easy ranks and TDPs. Getting TDPs for the sake of getting TDPs will never be something that is made easier by game changes. I think this has been made clear by every Red Name that posts on these forums.
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RE: Teaching Updates 04/06/2015 11:23 AM CDT
>Heya. Lilwea here. I main a Bard. And I won't lie... I feel a little bit picked on and hurt here. It wasn't an ability that I had continually rolling... but the whole teaching anything in any situation was definitely my favorite bard ability. I thought it subtle, social and fitting for a class that traces it ancestry back to basically the first magical teacher, Taliesin, father of Merlin in Arthurian legends.

>I am not going anywhere. This isn't the hill I die on. I am just curious.. why this? It seems like you took something that wasn't really all that broken, and created a rift in the community. (I am not the highest circle bard in the game. But Lilwea is up there. And I promise you. My AIM has been a steady blinking light since this change rolled out.)

As the player of Broichan, another of the more bardy bards out there, this has been a rather disappointing change, just in the name of standardization. I'd rather have seen all-topic teaching in combat opened up to other Lore-primary guilds rather then have it canned.

As TEVESHSZAT pointed out...
>Magic primes get more spell slots and improved attunement regeneration. Weapon primes can use heavier offhand weapons. Armor primes have improved armor hindrance reduction. Survival primes get shorter hiding roundtimes. Etc.

...and in combat, Lore primes get...? Slightly better at teaching the now-restricted list of subjects? Tactics was a great boon to the Lore guilds, finally giving us some leg up in combat, but there's nothing special about being Lore primary tied to combat in the way that arm-worn shield size or offhand weapon size is for other primary groups. I've always been incredibly jealous of those sorts of combat abilities as a Bard (which isn't a bed thing - those are cool perks and they make character differentiation more meaningful and fun!), but I'd also like something for others to be jealous of, and saying "you get an extra crafting career" really doesn't cover it. In the least.

Does that perk need to be all-topic teaching in combat? Should it be? Personally, I'd rather have something else, like unique tactical moves only allowed to Lore-primary guilds, with some open to Lore secondary guilds, analagous to arm-worn shield/offhand weapon size, but that's another discussion. Cutting the only real Lore-related combat perk really stinks. And it makes me a very sad Bard, especially given the rather short list of perks that guild currently has (hi, Bardic Lore!).

> hum tuneless
You hum a tuneless tune.
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RE: Teaching Updates 04/08/2015 07:21 PM CDT
Also a bard.. but these two summed it up.

However I will be dropping my account after these changes.

I will open a F2P account if I decide to come back and mess around occasionally.
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RE: Teaching Updates 04/08/2015 07:26 PM CDT
That should have had had Lilwea, and Broichan's posts quoted.
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RE: Teaching Updates 04/08/2015 07:44 PM CDT
>>Maybe I'm just misunderstanding, but that doesn't entirely make sense to me. You say that this is the primary way the student's scholarship comes into play, but is it also the primary way the teacher's teaching is used? Because I wasn't just giving my student a scholarship boost; I was also giving myself one. What you're describing means that the boost to my student's scholarship was irrelevant, but unless that's the only place the teacher's teaching is used, shouldn't the boost to my own still have made a difference? And if that is the only place the teacher's teaching is used, that means that teaching effectiveness decreases with skill, which seems like particularly perverse design.

I over simplified a bit, and also had an slight error in my explanation.

Essentially it's like this*:

Your skill as a teacher (inclusive of stat bonuses) lets you get teach X bits.
(This is where scholarship/stat bonuses to the teacher increase pulse size)

This is increased by some multipliers Y (same guild/race/etc) so we have X * 1.Y.

This is then adjusted up or down based on the ratio of teacher scholarship / student scholarship (again, inclusive of stat bonuses). This is where the cap is coming in that I described above.
(This is where scholarship/stats bonuses to the student could increase pulse size. In this case they aren't because the ratio is still below the minimum cap.)

Finally, this whole mess is capped based on how much the student knows of the skill being taught. This is what I missed in my earlier explanation.
(Ultimately, this is what's reducing the pulse sizes to the same in your example. I missed it because no one ever added debug messaging to that particular step...)

Again - I don't think this is a particularly good formula or way to go about doing things, but it has the non-trivia perk of having not horribly broken in years and years of use.

-Raesh

*I think. I'm digging through several hundred lines of complex math I didn't write and no one cared to document when they were written 10-20 years ago, depending on which update the code is from)

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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RE: Teaching Updates 04/08/2015 07:59 PM CDT
Ah, gotcha.

Well, yay for pulse-speed being a post-cap multiplier, then.
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