The only dances and berserks I use (only 27th circle right now) are Badger, Eagle, Bear, Nightmare, and Stone.
I tend to use badger the majority of the time if I'm not in a multi situation, just for the awesome defense it provides. In multi I just hit my dance stop/rberserk night/r button and can dance with 3 swains with ~135 multi. Thus far I'm a much bigger fan of berserks than I am dances.
I use Stone (panic button) when I get stunned - it's pretty mean when coupled with Nightmare.
Eagle I have yet to notice an increase in my longbow damage with it (130 ranks), but I use it when searching out paths and juggling. I agree that it needs a small increase to the perception bonus.
Bear I use to train HT. I'm not much of a fan of 6 second RTs, so I use bear and it brings it down to 4.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
CAROLINT
RIDDLYN069
Re: Dances needing some love
08/28/2007 10:27 AM CDT
Personally I prefer to dance, but when it comes to berserk I don't use nightmare often unless I'm swarmed and need to clear the room. If I want to hunt and use I berserk it's stone/blood all day, one man killing spree clean up aisle 2 thank you. Wolverine does have a nice defensive bonus can only dance it back to back 1 for right now working on that.
We are all mere shadows and dust.
~Craetos~
We are all mere shadows and dust.
~Craetos~
CAROLINT
Stats and Dances
12/18/2007 08:00 AM CST
Does anybody have/know a breakdown of what stats effect what dances and how?
I've heard that Eagle gives a 1 rank perception boost per discipline point. Beyond that, I don't know much so I'm curious.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
I've heard that Eagle gives a 1 rank perception boost per discipline point. Beyond that, I don't know much so I'm curious.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 12:35 PM CST
>>Does anybody have/know a breakdown of what stats effect what dances and how?
>>I've heard that Eagle gives a 1 rank perception boost per discipline point. Beyond that, I don't know much so I'm curious.
Dances are affected by concentration, which is determined by discipline and circle, so the only real stat that affects dances as far as I know is discipline.
As far as a break-down of how it affects dances, that is pretty difficult to say, because it will be variable for a lot of people. Like I said, dances are determined by circle and discipline, and everyone will have different discipline at different circles (ergo different concentration).
I can tell you, though, that 1 rank of perception per discipline point for Eagle sounds pretty incorrect to me. I don't think dances are nearly that linear. A dance's duration and power will be determined by your concentration. When you first get Eagle it seems to me a meager boost (like 10 perception maybe) and steadily grows as you raise in circle and discipline.
To offer you some anecdotal evidence, I've noticed Eagle Dance's perception boost has grown substantially (I would estimate it has grown from a 10 rank boost to a 40 rank boost) over the past say, 15 circles, and I've only raised my discipline about 6 times since I first got it.
>>I've heard that Eagle gives a 1 rank perception boost per discipline point. Beyond that, I don't know much so I'm curious.
Dances are affected by concentration, which is determined by discipline and circle, so the only real stat that affects dances as far as I know is discipline.
As far as a break-down of how it affects dances, that is pretty difficult to say, because it will be variable for a lot of people. Like I said, dances are determined by circle and discipline, and everyone will have different discipline at different circles (ergo different concentration).
I can tell you, though, that 1 rank of perception per discipline point for Eagle sounds pretty incorrect to me. I don't think dances are nearly that linear. A dance's duration and power will be determined by your concentration. When you first get Eagle it seems to me a meager boost (like 10 perception maybe) and steadily grows as you raise in circle and discipline.
To offer you some anecdotal evidence, I've noticed Eagle Dance's perception boost has grown substantially (I would estimate it has grown from a 10 rank boost to a 40 rank boost) over the past say, 15 circles, and I've only raised my discipline about 6 times since I first got it.
SORTIK
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 01:33 PM CST
>>I thought Reflex also affected dances somehow.
It is possible but I have not seen or read anything that indicated such.
It is possible but I have not seen or read anything that indicated such.
CAROLINT
Re: Stats and Dances
12/18/2007 02:50 PM CST
Discipline and Agility both factor into some Barb dance titles.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
JMF90
Re: Stats and Dances
12/18/2007 02:57 PM CST
Because of the way bonusing works, you won't often get the full boost without enough of the base stat/skill. So any stat that dances affect could theoretically be a factor, although more so on the low end.
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 02:59 PM CST
Ah, alright. I was thinking more like practical application of dance power.
If reflex or agility DOES affect dances in some way, I would guess that they would do something like lower armor penalty instead of actually boosting dance power.
I've raised reflex mid-circle (must do it mid-circle to make sure you don't mistake a reflex boost from a concentration boost when you circle) and not noticed any boost to my dances, but in defense of the idea I was never really looking for it specifically.
I believe my Barb has some TDPs to burn... I'll test it sometime soon.
If reflex or agility DOES affect dances in some way, I would guess that they would do something like lower armor penalty instead of actually boosting dance power.
I've raised reflex mid-circle (must do it mid-circle to make sure you don't mistake a reflex boost from a concentration boost when you circle) and not noticed any boost to my dances, but in defense of the idea I was never really looking for it specifically.
I believe my Barb has some TDPs to burn... I'll test it sometime soon.
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 03:08 PM CST
>>Because of the way bonusing works, you won't often get the full boost without enough of the base stat/skill. So any stat that dances affect could theoretically be a factor, although more so on the low end.
I do not believe Barbarian dances work this way.
Many spells function like this but from my testing the impression I've gotten is that a dance's length and power are pretty much a direct function of concentration. There is a low end (e.g., Bear Dance boosts strength 5 points at minimum) that functions independently of your physical stats. Assuming you keep your Barbarian pretty well-rounded (e.g., you aren't power-training discipline) you should notice that your dance's growth is pretty linear and raises regardless of which stats you train.
I do not believe Barbarian dances work this way.
Many spells function like this but from my testing the impression I've gotten is that a dance's length and power are pretty much a direct function of concentration. There is a low end (e.g., Bear Dance boosts strength 5 points at minimum) that functions independently of your physical stats. Assuming you keep your Barbarian pretty well-rounded (e.g., you aren't power-training discipline) you should notice that your dance's growth is pretty linear and raises regardless of which stats you train.
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 03:10 PM CST
>>you should notice that your dance's growth is pretty linear and raises regardless of which stats you train.
To clarify on this, I mean as you continue circling your dances will become more powerful regardless of which stats you train, which leads me to believe dances work a lot like khris in that they're very, very closely tied to concentration.
To clarify on this, I mean as you continue circling your dances will become more powerful regardless of which stats you train, which leads me to believe dances work a lot like khris in that they're very, very closely tied to concentration.
JMF90
Re: Stats and Dances
12/18/2007 03:50 PM CST
>I do not believe Barbarian dances work this way.
Probably right, they seem to break caps in a lot of other ways anyway.
Probably right, they seem to break caps in a lot of other ways anyway.
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 03:58 PM CST
>>Probably right, they seem to break caps in a lot of other ways anyway.
In what ways, exactly?
Barbarian abilities boost a heck of a lot of stuff for a single ability but they also have restrictions that mage abilities do not.
Having YS active does not prevent you from using CL like dancing one dance prevents you from using other dances or berserks.
We could also compare them to Thief khris. I've heard Thieves complain that DD is more powerful than khri spar and lasts longer, but khri spar's power caps almost immediately. A Barbarian's Dragon Dance won't cap till almost 100th circle.
All things considered, I don't think dances are any more unreasonable than other systems. BMR is another story, but I think IF is badly in need of a rewrite. At bottom end it's way too weak and and top end (which most Barbs will never see) it's too powerful.
In what ways, exactly?
Barbarian abilities boost a heck of a lot of stuff for a single ability but they also have restrictions that mage abilities do not.
Having YS active does not prevent you from using CL like dancing one dance prevents you from using other dances or berserks.
We could also compare them to Thief khris. I've heard Thieves complain that DD is more powerful than khri spar and lasts longer, but khri spar's power caps almost immediately. A Barbarian's Dragon Dance won't cap till almost 100th circle.
All things considered, I don't think dances are any more unreasonable than other systems. BMR is another story, but I think IF is badly in need of a rewrite. At bottom end it's way too weak and and top end (which most Barbs will never see) it's too powerful.
JMF90
Re: Stats and Dances
12/18/2007 05:20 PM CST
>In what ways, exactly?
The BMR boost comes to mind.
But also, they break the spirit of caps. For instance, with 80 reflex, 510 evasion, and 475 shield, plus SOP, SEER, and IOE (2 capped evasion boosts and a capped reflex boost), a barbarian with 40s agility and 400s in his melee weapons could not touch me. He dances wolverine and 1 shots me every time.
There are other ways that dances break caps, but I don't remember any specifics off the top of my head.
The BMR boost comes to mind.
But also, they break the spirit of caps. For instance, with 80 reflex, 510 evasion, and 475 shield, plus SOP, SEER, and IOE (2 capped evasion boosts and a capped reflex boost), a barbarian with 40s agility and 400s in his melee weapons could not touch me. He dances wolverine and 1 shots me every time.
There are other ways that dances break caps, but I don't remember any specifics off the top of my head.
JMF90
Re: Stats and Dances
12/18/2007 05:46 PM CST
Correction, the barbarian's skill was around 540 in melee weapons at the time. The point remains though, untouchable - 1 shotted.
KUMI
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 09:20 PM CST
>>But also, they break the spirit of caps. For instance, with 80 reflex, 510 evasion, and 475 shield, plus SOP, SEER, and IOE (2 capped evasion boosts and a capped reflex boost), a barbarian with 40s agility and 400s in his melee weapons could not touch me. He dances wolverine and 1 shots me every time.
You do realize that the global caps for bonuses affect not only a single spell's power but also your active boosts right?
Meaning that with SOP + SEER you are not getting like 150 evasion ranks.
I believe spells stack with CJs but spells do not stack past global caps together. That would also defeat the purpose of global caps.
His melee > your evasion by 30 ranks and your shield by 80 ranks. You used a capped ranks bonus, he used a capped OF melee bonus (meaning barbarian dances don't boost ranks).
I don't see what's necessarily wrong with this picture.
You do realize that the global caps for bonuses affect not only a single spell's power but also your active boosts right?
Meaning that with SOP + SEER you are not getting like 150 evasion ranks.
I believe spells stack with CJs but spells do not stack past global caps together. That would also defeat the purpose of global caps.
His melee > your evasion by 30 ranks and your shield by 80 ranks. You used a capped ranks bonus, he used a capped OF melee bonus (meaning barbarian dances don't boost ranks).
I don't see what's necessarily wrong with this picture.
DIMINISHEDANGEL
Re: Stats and Dances
12/18/2007 09:23 PM CST
>>Strength is also a factor to some.
Which dance specifically and from where did you hear this?
Since I don't have the code I can't outright say you are wrong but there seems to be a lot of misinformation about Barbarian abilities. Strength affects berserks; I have never heard of it directly affecting dances.
http://phiiskeep.homestead.com/Dances.html
Phii's Site owns as a directory for Barb abilities. Basically, I've heard lectures by Maulem, had conversations with Navak, really discussed this with a lot of knowledgeable and smart Barbs and never heard anything about reflex or strength affecting dances.
Many dances BOOST strength and reflex, but I've never seen or read anything indicating that physicals enhance a dance's power.
Which dance specifically and from where did you hear this?
Since I don't have the code I can't outright say you are wrong but there seems to be a lot of misinformation about Barbarian abilities. Strength affects berserks; I have never heard of it directly affecting dances.
http://phiiskeep.homestead.com/Dances.html
Phii's Site owns as a directory for Barb abilities. Basically, I've heard lectures by Maulem, had conversations with Navak, really discussed this with a lot of knowledgeable and smart Barbs and never heard anything about reflex or strength affecting dances.
Many dances BOOST strength and reflex, but I've never seen or read anything indicating that physicals enhance a dance's power.
BAVESTTHEMADDEST
Re: Stats and Dances
12/19/2007 12:24 AM CST
<<quote>All things considered, I don't think dances are any more unreasonable than other systems. BMR is another story, but I think IF is badly in need of a rewrite. At bottom end it's way too weak and and top end (which most Barbs will never see) it's too powerful.<endquote>>
Just curious what you mean by bottom end/top end of inner fire? I've apparently completely missed something here. What factors contribute to bottom end/top end? This might turn out to be very interesting for myself if it's what I think you mean but it's a completely new one on me.
BTW, please continue the discussion, I'm learning a great deal, THANKS!!!
Thanks,
Bavest
Just curious what you mean by bottom end/top end of inner fire? I've apparently completely missed something here. What factors contribute to bottom end/top end? This might turn out to be very interesting for myself if it's what I think you mean but it's a completely new one on me.
BTW, please continue the discussion, I'm learning a great deal, THANKS!!!
Thanks,
Bavest
JMF90
Re: Stats and Dances
12/19/2007 12:41 AM CST
>Just curious what you mean by bottom end/top end of inner fire? I've apparently completely missed something here. What factors contribute to bottom end/top end? This might turn out to be very interesting for myself if it's what I think you mean but it's a completely new one on me.
He means at high circles and at low circles. To give an example of it being broken at high circles, consider the average 150th circle barbarian in TF. You can easily MB or WD them, but then even while they're stunned/asleep on the ground you cannot hit them with a fully aimed, capped, top tier targeted spell. Even with 1200 TM from what I understand, vs hundreds of ranks less evasion.
He means at high circles and at low circles. To give an example of it being broken at high circles, consider the average 150th circle barbarian in TF. You can easily MB or WD them, but then even while they're stunned/asleep on the ground you cannot hit them with a fully aimed, capped, top tier targeted spell. Even with 1200 TM from what I understand, vs hundreds of ranks less evasion.
DIMINISHEDANGEL
Re: Stats and Dances
12/19/2007 09:13 PM CST
>>He means at high circles and at low circles. To give an example of it being broken at high circles, consider the average 150th circle barbarian in TF. You can easily MB or WD them, but then even while they're stunned/asleep on the ground you cannot hit them with a fully aimed, capped, top tier targeted spell. Even with 1200 TM from what I understand, vs hundreds of ranks less evasion.
This.
Likewise, for the lower circles (say, below 40), the performance really isn't as high as I feel it should be.
I remember testing with an Empath casting NB on me back when I was circle 20 dancing Cobra that it took something like an additional 3 mana to compensate for the resistance. For something that is supposed to be fearsome that seems like quite too little to me.
Resistance to stat magic needs to increase, resistance to certain area magics needs to increase, resistance to target needs to fall substantially.
This.
Likewise, for the lower circles (say, below 40), the performance really isn't as high as I feel it should be.
I remember testing with an Empath casting NB on me back when I was circle 20 dancing Cobra that it took something like an additional 3 mana to compensate for the resistance. For something that is supposed to be fearsome that seems like quite too little to me.
Resistance to stat magic needs to increase, resistance to certain area magics needs to increase, resistance to target needs to fall substantially.
STRAIKE
Re: Stats and Dances
12/20/2007 07:58 AM CST
<<khri spar's power caps almost immediately. A Barbarian's Dragon Dance won't cap till almost 100th circle.>>
I don't think khri spar is anywhere near the cap when you first receive it. You can tell by periodically carving longbows with spar up as you progress in concentration.
I don't think khri spar is anywhere near the cap when you first receive it. You can tell by periodically carving longbows with spar up as you progress in concentration.
XOSS
Re: Stats and Dances
12/20/2007 08:34 AM CST
>>I remember testing with an Empath casting NB on me back when I was circle 20 dancing Cobra that it took something like an additional 3 mana to compensate for the resistance. For something that is supposed to be fearsome that seems like quite too little to me.<<
>>Resistance to stat magic needs to increase, resistance to certain area magics needs to increase, resistance to target needs to fall substantially.<<
Low level BMR is too weak and high level BMR is way too high currently that is why it is supposed to get fixed. I just think it is funny that it took this long for the GMs to admit that it is too powerful on the upper end. There were tests proving it shortly after the release of Magic 2.0 which were ignored.
---Thya Telle
The absence of evidence is not evidence of absence.
>>Resistance to stat magic needs to increase, resistance to certain area magics needs to increase, resistance to target needs to fall substantially.<<
Low level BMR is too weak and high level BMR is way too high currently that is why it is supposed to get fixed. I just think it is funny that it took this long for the GMs to admit that it is too powerful on the upper end. There were tests proving it shortly after the release of Magic 2.0 which were ignored.
---Thya Telle
The absence of evidence is not evidence of absence.
BAVESTTHEMADDEST
Re: Stats and Dances
12/20/2007 08:38 AM CST
>He means at high circles and at low circles. To give an example of it being broken at high circles, consider the average 150th circle barbarian in TF. You can easily MB or WD them, but then even while they're stunned/asleep on the ground you cannot hit them with a fully aimed, capped, top tier targeted spell. Even with 1200 TM from what I understand, vs hundreds of ranks less evasion.<
What kinds of mentals are we looking at here on the Barbs behalf. I might be confused here, but I believe charisma is a heavy hitter in BMR. I know alot of folks tend to neglect charisma but if this particular Barb had high charisma, then I could see where the successful MB/WD is questionable. I know circle is a big factor too but BMR is a will versus will action so plays on mentals a fair bit.
However, I can also see how rediculous it is that a stunned or sleeping Barb can "still evade". That's way out of kilter to offense vs defense. There's obviously some work that needs to be done on this. I would think a high circle Barb that can evade TM while stunned or slept should easily overpower a spell with BMR and vice versa.
Bavest
What kinds of mentals are we looking at here on the Barbs behalf. I might be confused here, but I believe charisma is a heavy hitter in BMR. I know alot of folks tend to neglect charisma but if this particular Barb had high charisma, then I could see where the successful MB/WD is questionable. I know circle is a big factor too but BMR is a will versus will action so plays on mentals a fair bit.
However, I can also see how rediculous it is that a stunned or sleeping Barb can "still evade". That's way out of kilter to offense vs defense. There's obviously some work that needs to be done on this. I would think a high circle Barb that can evade TM while stunned or slept should easily overpower a spell with BMR and vice versa.
Bavest
BAVESTTHEMADDEST
Re: Stats and Dances
12/20/2007 08:58 AM CST
>>Resistance to stat magic needs to increase, resistance to certain area magics needs to increase, resistance to target needs to fall substantially.<<
If we're not neglecting the power that mentals factor into BMR here, then I can completely agree with this statement. What aggrivates me the most here is that I am routinely beggining to see an increase in the abilities of other guilds while Barbs tend to get down tweaks. Just to make myself understood here, I'm all for every guild having high level abilities that are uber powerful, but Barbs are supposed to be the masters of melee combat so please let us be such and stop taking away from us.
I believe that if someone can successfully overcome a Barbs BMR then they should be able to overcome their defenses with TM especially if the Barb is stunned or asleep. I look foward to seeing what comes of all this, but I seriously hope it doesn't mean another down tweak to Barbs. I used to look forward to getting Dragon, now I could care less as the other dances appear to be more powerful overall from what I'm hearing.
Bavest
If we're not neglecting the power that mentals factor into BMR here, then I can completely agree with this statement. What aggrivates me the most here is that I am routinely beggining to see an increase in the abilities of other guilds while Barbs tend to get down tweaks. Just to make myself understood here, I'm all for every guild having high level abilities that are uber powerful, but Barbs are supposed to be the masters of melee combat so please let us be such and stop taking away from us.
I believe that if someone can successfully overcome a Barbs BMR then they should be able to overcome their defenses with TM especially if the Barb is stunned or asleep. I look foward to seeing what comes of all this, but I seriously hope it doesn't mean another down tweak to Barbs. I used to look forward to getting Dragon, now I could care less as the other dances appear to be more powerful overall from what I'm hearing.
Bavest
JMF90
Re: Stats and Dances
12/20/2007 10:22 AM CST
>If we're not neglecting the power that mentals factor into BMR here, then I can completely agree with this statement.
It really isn't relevant.
It really isn't relevant.
MARTINCOTY77
Re: Stats and Dances
12/20/2007 11:22 AM CST
<<I can also see how rediculous it is that a stunned or sleeping Barb can "still evade". >>
I think it is not the Barb evading it is the mage missing because of the Barbs BMR.
Codiax.
Inner peace, through outer violence.
Experts: http://www.robsonforensic.com
I think it is not the Barb evading it is the mage missing because of the Barbs BMR.
Codiax.
Inner peace, through outer violence.
Experts: http://www.robsonforensic.com
BEEJAY19
Re: Stats and Dances
12/20/2007 11:44 AM CST
>>I used to look forward to getting Dragon, now I could care less as the other dances appear to be more powerful overall from what I'm hearing.
You should still look forward to it. It's still our best dance. Discipline training as a Prydaen can be rough, but it's worth it.
I'd say that you really won't start noticing the BMR factor from 0-75th circle. Maybe a little higher. Spells will pretty much win in that area. I'd say from 75th to 110th is where BMR becomes very, very noticable and the BMR effects from Dragon dance are very nice. 110th + is where it starts to get crazy.
I for one would hate to see any downtweaks, but if it is needed, then so be it. And I wouldn't even consider what will happen to BMR a downtweak, just a re-scaling. One thing I like about our guild is that you hardly see many people complaining about stuff on the forums like in some of those other guild folders. So however it goes, if you're not a 100+ Barb, the change to BMR will probably help you more than hurt you. Eventually we'll probably get some more upper circle abilities including a possible change to War Stomp (since it sucks).
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
You should still look forward to it. It's still our best dance. Discipline training as a Prydaen can be rough, but it's worth it.
I'd say that you really won't start noticing the BMR factor from 0-75th circle. Maybe a little higher. Spells will pretty much win in that area. I'd say from 75th to 110th is where BMR becomes very, very noticable and the BMR effects from Dragon dance are very nice. 110th + is where it starts to get crazy.
I for one would hate to see any downtweaks, but if it is needed, then so be it. And I wouldn't even consider what will happen to BMR a downtweak, just a re-scaling. One thing I like about our guild is that you hardly see many people complaining about stuff on the forums like in some of those other guild folders. So however it goes, if you're not a 100+ Barb, the change to BMR will probably help you more than hurt you. Eventually we'll probably get some more upper circle abilities including a possible change to War Stomp (since it sucks).
Vinjince
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
- Sima Yi
JMF90
Re: Stats and Dances
12/20/2007 12:15 PM CST
>And I wouldn't even consider what will happen to BMR a downtweak, just a re-scaling. One thing I like about our guild is that you hardly see many people complaining about stuff on the forums like in some of those other guild folders. So however it goes, if you're not a 100+ Barb, the change to BMR will probably help you more than hurt you. Eventually we'll probably get some more upper circle abilities including a possible change to War Stomp (since it sucks).
Agreed.
Agreed.
CAROLINT
Re: Stats and Dances
12/20/2007 12:35 PM CST
>I might be confused here, but I believe charisma is a heavy hitter in BMR. I know alot of folks tend to neglect charisma but if this particular Barb had high charisma, then I could see where the successful MB/WD is questionable.
Just a side note. From what I remember (some testing was done on Smelly Cat), all mentals play a bigger role in MR than physicals. Intel, Wisd, Disc, and Char (mentals) all increase MR equally - Str, Stam, Agil, Refl (physicals) all increase MR equally - Mentals increase MR more than Physicals. I'll see if I can find what the presumed formula was and post it.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
Just a side note. From what I remember (some testing was done on Smelly Cat), all mentals play a bigger role in MR than physicals. Intel, Wisd, Disc, and Char (mentals) all increase MR equally - Str, Stam, Agil, Refl (physicals) all increase MR equally - Mentals increase MR more than Physicals. I'll see if I can find what the presumed formula was and post it.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
JMF90
Re: Stats and Dances
12/20/2007 12:38 PM CST
>>I might be confused here, but I believe charisma is a heavy hitter in BMR. I know alot of folks tend to neglect charisma but if this particular Barb had high charisma, then I could see where the successful MB/WD is questionable.
BMR is broken with targeted spells, there isn't anything more to figure out.
BMR is broken with targeted spells, there isn't anything more to figure out.
CAROLINT
Re: Stats and Dances
12/20/2007 12:42 PM CST
((str + stm)/2) * ((agi + ref)/2)) + (int * wis) + (dis * cha) = BMR
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
JMF90
CAROLINT
Re: Stats and Dances
12/20/2007 12:50 PM CST
>Interesting. Where is that formula from?
http://smelly-cat.org/phpBB2/viewtopic.php?t=8175&postdays=0&postorder=asc&start=45
Read through the thread. Testing was done that sort of confirms the idea.
Ironically, according to that formula Togs and S'kra (two of the most common races for barbs) are the worst races when it comes to BMR.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
http://smelly-cat.org/phpBB2/viewtopic.php?t=8175&postdays=0&postorder=asc&start=45
Read through the thread. Testing was done that sort of confirms the idea.
Ironically, according to that formula Togs and S'kra (two of the most common races for barbs) are the worst races when it comes to BMR.
________
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
BAVESTTHEMADDEST
Re: Stats and Dances
12/20/2007 01:17 PM CST
According to that formula, my BMR is 1504, is that logical? I am still learning here so I have no clue what kinds of numbers we're looking at on this. On the flip side, how is the ability to overcome BMR formulated?
Thanks,
Bavest
Thanks,
Bavest
KUMI
Re: Stats and Dances
12/20/2007 05:26 PM CST
>((str + stm)/2) * ((agi + ref)/2)) + (int * wis) + (dis * cha) = BMR
Oversimplified because you're neglecting to account for certain other boosts or penalties... but basically that's one snip of a larger picture, yeah.
At least until it's changed so mages can be happy and the high end barbs have to go back to being overglorified slave gladiators.
Oversimplified because you're neglecting to account for certain other boosts or penalties... but basically that's one snip of a larger picture, yeah.
At least until it's changed so mages can be happy and the high end barbs have to go back to being overglorified slave gladiators.
CHUBBS14242
Re: Stats and Dances
12/20/2007 10:34 PM CST
>>He means at high circles and at low circles. To give an example of it being broken at high circles, consider the average 150th circle barbarian in TF. You can easily MB or WD them, but then even while they're stunned/asleep on the ground you cannot hit them with a fully aimed, capped, top tier targeted spell. Even with 1200 TM from what I understand, vs hundreds of ranks less evasion.
Who are we talking about here? I certainly haven't participated in any tests like this and I think its over-simpliflied and the numbers exaggerated and/or made up. A fully prepped, fully targeted spell cast at a SLEEPING barbarian (big difference between being slept and stunned) with 1200 tm would hit me I think and I have nearly 1300 evasion (w/out dragon buffs factored in).
I'm up for a test.
Raging
Who are we talking about here? I certainly haven't participated in any tests like this and I think its over-simpliflied and the numbers exaggerated and/or made up. A fully prepped, fully targeted spell cast at a SLEEPING barbarian (big difference between being slept and stunned) with 1200 tm would hit me I think and I have nearly 1300 evasion (w/out dragon buffs factored in).
I'm up for a test.
Raging
JMF90
Re: Stats and Dances
12/20/2007 11:29 PM CST
>Who are we talking about here? I certainly haven't participated in any tests like this and I think its over-simpliflied and the numbers exaggerated and/or made up.
Mors couldn't touch Achilles, and he has less evasion than you. Mors isn't around to test though, and I know I couldn't touch you.
Mors couldn't touch Achilles, and he has less evasion than you. Mors isn't around to test though, and I know I couldn't touch you.
DIMINISHEDANGEL
Re: Stats and Dances
12/21/2007 03:11 AM CST
The basic framework of IF is fine.
Dances seem to boost BMR by a % instead of a set value, so it seems to become ridiculous when you start getting really high IF on larger Barbarians.
Dances seem to boost BMR by a % instead of a set value, so it seems to become ridiculous when you start getting really high IF on larger Barbarians.
COVERG
Re: Stats and Dances
12/21/2007 04:21 AM CST
Interesting. My BMR is 7162 by the formula given. I thought circle also factored in. Does it?
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Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss