Re: Meditation ideas 08/10/2009 08:58 PM CDT
I'm not saying meditation in combat itself isn't possible as much as I am saying that we (I) don't really want to make them "combat abilities." We have plenty of those. The point of the meditations is to be something else than just a buff to X, Y and Z combat skills.

~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru

[Aurdun] Why won't they just accept things I tell them point blank?
[Zeyurn] Obviously that would be cheating.
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Re: Meditation ideas 08/10/2009 09:10 PM CDT
Yeah, I think dances/berserks/battle cries should be the combat-related buffs whereas meditations should be survival, forging, etc buffs.




[21:34] Your mind hears Mujaki thinking, "You are never too young for liquor."
[21:34] Your mind hears Kalnean thinking, "You don't have any kids, do you."
[21:35] Your mind hears Mujaki thinking, "I hope not."
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Re: Meditation ideas 08/10/2009 09:16 PM CDT
Would meditations to improve defense against stealth maneuvers or just a bigger boost to perception be somewhat appropriate?

We have a perception booster in eagle, although it's primarily a ranged booster with perception secondary. I'd rather just see a meditation where you do focus on improving foresight against attacks that lie in the shadow.

Although for the most part, I do love the idea of meditations mainly focused on non-combat oriented things like the slowing down of bleeding wounds.

- Simon
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Re: Meditation ideas 08/11/2009 12:15 AM CDT
Blood Staunch-like meditation would be awesome.

Question for Aurdun. How do you envision the function of meditations? I always thought it'd be something done out of combat, that takes a decent amount of time to get going.

With that said, I believe the duration should approach the cap since it'd take awhile to activate one. Also, do you envision us being able to activate only one meditation at a time? I personally think we should only be able to have one going at a time, that way our decision on which to use will be crucial. Also, I think it'd could potentially be OP to have a lot of meditations going at once (unless there are restrictions made).

I'd like to see some combat-related meditations to be quite honest. For a guild that currently has nothing but combat, we are certainly lacking a lot in terms of niche abilities. We should be fearless in combat. I'd like to see a meditation that helps defend against fear attacks.

Also, maybe a meditation that makes the Barbarian more in tune with his weapon for a weapon stat bonus similar to what Paladins have (we really should have this too).

Do you plan on having certain meditations work in conjunction with some of our berserks or dances? Meditation A only working if the Barb is berserking Blood, etc...?

Meditation that eliminates the called shot penalty.

What are the GMs thoughts on a meditation that slightly increases weapon learning while in combat? I know Zeyurn said he's not going to give Paladins an ability that increases their engagement limit, so I'm not sure if this falls into the same category.

I want a perception related meditation as well. How some kind of 'Barbarian Sense' that allows us to tell when we are being engaged, aimed at, or targeted? Similar to Paladin 'spidey sense' for stealing but instead for noticing someone initiating combat even if they're hiding.

Meditation that allows us to reduce aim time to reach full aim (with appropriate ranks as well). So, maybe only a Barb with 500 in crossbow/bow can reduce full aim time from 12 seconds to 9.

Meditation that reduces the effects of poison (which might be more deadly in new combat).

Just randomly throwing out ideas, whether they're good or bad. I'll try to keep them coming.





Vinjince
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Re: Meditation ideas 08/11/2009 12:19 PM CDT
You got to be kidding me, I just wrote a whole long post and when I went to post it, it said I had to log in and lost everything...

Come one web guys, make user friendly forums sheesh...




alright I will try to recreate....

Nice post Vinjince, I really like the reduced aim time meditation.

>>Question for Aurdun. How do you envision the function of meditations? I always thought it'd be something done out of combat, that takes a decent amount of time to get going.

I am a little hesitant to say all meditations should take long....perhaps it should vary depending on the meditation? The main one that comes to mind is blood staunch...I would want to get that rolling before I died if I needed to slow/stop some bleeding.

<<Meditation that eliminates the called shot penalty.

I see this one alot, but I am a little confused about the usefulness of such a thing....would this just be for bragging rights? Or just to be able to target a left hand and knock out a weapon or target eyes to reduce perception etc? Would you actually pick this meditation over something else?....

A few ideas, the short version:

- A meditation that keeps us solid or above balance. Can't go below unless your killed (or knocked over like a succesful brawling push)

- A meditation for perception of course (Could we extend this to also allow you to see in the dark? good for dark hunting areas)

- A meditation to allow min RT on your weapon

- A meditation to allow instant missile to melee

- A meditation to reduce moving and stealth hinderance of armor

- A meditation to increase voice recovery rate

- A meditation to increase IF recovery rate

- A mediation to help skinning

- A meditation to increase knockdowns and balance reduction on target when attacking (noticeably so)

- A meditation to reduce burden

I'll stop there because I probably could keep going...

Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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Re: Meditation ideas 08/11/2009 12:24 PM CDT
Just as an aside, you can usually log in and then hit back a few times and your post will still be there and at that point you can just hit 'post' again. At least, this works on firefox.


- George, Player of Foresee
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Re: Meditation ideas 08/11/2009 12:32 PM CDT
>>firefox.

interesting...it definately doesn't for IE :( I tried that!


Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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Re: Meditation ideas 08/11/2009 01:38 PM CDT
>A meditation that keeps us solid or above balance

It would probably have to pulse periodically, so you would still drop below solidly until it pulsed if you were doing something silly to your balance. But I like this idea.

>A meditation to allow min RT on your weapon

After the fatigue changes hit prime, I'm doubtful of the usefulness of this. Unless you rediculously overtrain stamina compared to your Strength/Agility, this will just make you tired faster.

>A meditation to allow instant missile to melee

This is almost guaranteed never to happen.

The rest of them sound pretty cool, but your suggestions all seem to be combat based. One of the goals is to get Barbarians some none combat abilities.

So, some non-combat suggestions:

- Bonus to climbing/swimming
- Bonus to foraging/perception
- Bonus to Mech replacement skills
- Bonus to teaching/scholarship


Elemental Lord Opieus, Expert Warrior Mage of Elanthia
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Re: Meditation ideas 08/11/2009 02:03 PM CDT
<<I am a little hesitant to say all meditations should take long....perhaps it should vary depending on the meditation? The main one that comes to mind is blood staunch...I would want to get that rolling before I died if I needed to slow/stop some bleeding.>>

I agree.

<<I see this one alot, but I am a little confused about the usefulness of such a thing....would this just be for bragging rights? Or just to be able to target a left hand and knock out a weapon or target eyes to reduce perception etc? Would you actually pick this meditation over something else?....>>

It's not bragging rights. It's about efficiency of killing. Vital regions are hard coded so if you destroy them, the creature/target dies. Being efficient in the hunt/killing is a big part of being a Barbarian - the profession that should focus on the aspect of the hunt and killing efficiently.

<<- A meditation that keeps us solid or above balance.>>

I don't like this idea. Let me explain why. We already have this in at least 3 dances. Swan, Wolverine and Dragon. Cyclone, Kuniyo and Trothfang also does this. I do like the aspect of being more RESISTANT toward not being knocked over, if that is a possibility.

<<- A meditation for perception of course (Could we extend this to also allow you to see in the dark? good for dark hunting areas)>>

Yep, I agree.

<<- A meditation to allow min RT on your weapon>>

Don't need it. Got it in berserks and dances.

<<- A meditation to allow instant missile to melee>>

We have some dances (and berserks?) that reduce the engagement time.

<<- A meditation to reduce moving and stealth hinderance of armor>>

I love this idea.

<<- A meditation to increase voice recovery rate>>

Leaning towards liking this idea, but it depends on how the roar/battle cry rewrite goes.

<<- A meditation to increase IF recovery rate>>

Another idea I love. Although, it depends on how the inner fire rewrite goes to see if this is worth while.

<<- A mediation to help skinning>>

Good idea.

<<- A meditation to increase knockdowns and balance reduction on target when attacking (noticeably so)>>

Isn't that what war stomp should do?

<<- A meditation to reduce burden>>

Don't need it. Our berserks and dances do this.

- Simon
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Re: Meditation ideas 08/11/2009 02:06 PM CDT
>>After the fatigue changes hit prime, I'm doubtful of the usefulness of this. Unless you rediculously overtrain stamina compared to your Strength/Agility, this will just make you tired faster.

Yeah you're probably right on this.

>>The rest of them sound pretty cool, but your suggestions all seem to be combat based. One of the goals is to get Barbarians some none combat abilities.

Yeah pretty much :)

these would be cool
- Stealing meditation
- Disarm & locks meditation

...I mean really you could take any skill <skill> meditation, I like the more unique stuff though like the faster aim and blood staunch.

- A meditation that reduces the RT on the HUNT verb and lets us HUNT more rooms away.

I am surprised mages haven't gotten a "walk on water" spell or something, a meditation could be run across water and if you stayed in a room too long you would sink.....however you could get stuck somewhere and that wouldn't be fun....plus I am not a fan of abilities that circumvent ranks.


Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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Re: Meditation ideas 08/11/2009 04:36 PM CDT
I'm not sure how viable this actually is, but it might be nice to have some sort of magic detection meditation. I'm sure some of these things breech the boundary of things only magic users can do, but it could include things like

-Sensing if an item is magical or not.
-Sensing if there are any spells active on you or not.
-Sensing if there are any spells active on someone else or not.
-Sensing if someone else is a magic user or not.
-Sensing if there is "a little" or "lots" of mana in a room.

I envision these as all being rather vague. It would just be a way to tell you if there's magic there or not, it wouldn't really tell you anything specific about any magic you find.
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Re: Meditation ideas 08/11/2009 04:40 PM CDT
>reroll checkin confirm
>wave kssarh
>join

-Evran

Crackling with unspent rage since 386A.V.
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Re: Meditation ideas 08/11/2009 04:59 PM CDT
But then I wouldn't be able to dance swan and feel pretty. :(
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Re: Meditation ideas 08/11/2009 05:10 PM CDT
how about a meditation to bare the pain of self coderizing of bleeders. with either a fire and weapon or black powder on the bleeder and something to light it with, or maybe a small one use flare like item that you use as you meditate. have it stop/lessen the bleeder at the expense of IF but keeping the wound.


_______________________________________
Aranathem squints at the balance beam needle and says, "There's some stuff in here. All told, the haversack weighs about three thousand, fifty-eight stones," and puts the haversack on the counter.
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Re: Meditation ideas 08/11/2009 05:20 PM CDT
>or black powder on the bleeder and something to light it with

Or naphtha. Because explosives makes everything better.
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Re: Meditation ideas 08/11/2009 07:13 PM CDT
blackpowder has been used to cauterize wounds in emergency situations for a long time, in open spaces it burns a little faster than gas.




______________________________________
Aranathem squints at the balance beam needle and says, "There's some stuff in here. All told, the haversack weighs about three thousand, fifty-eight stones," and puts the haversack on the counter.
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Re: Meditation ideas 08/11/2009 07:41 PM CDT
Huh, I did not know that. Still, I think I'll let you go first though. ;)
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Re: Meditation ideas 08/11/2009 08:44 PM CDT
<<-Sensing if an item is magical or not.>>

My opinion is that I'd hope this would be added to something like SMELL. You smell an item and can sense if there is a certain lingering of magic about the item.

<<-Sensing if there are any spells active on you or not.>>

Why would you want this?

<<-Sensing if there are any spells active on someone else or not.>>

Why would you want this?

<<-Sensing if someone else is a magic user or not.>>

Describe <character>. We have this.

<<-Sensing if there is "a little" or "lots" of mana in a room.>>

Why would you want this?

- Simon
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Re: Meditation ideas 08/11/2009 10:53 PM CDT
> My opinion is that I'd hope this would be added to something like SMELL. You smell an item and can sense if there is a certain lingering of magic about the item.

I don't really get how that makes sense, unless magic items come with built in scratch-n-sniff enchantments. I would think that you'd need a supernatural ability to detect the presence of something else that's supernatural. Well, unless it's on fire or glowing or something, then you could probably make an educated guess.

<<-Sensing if there are any spells active on you or not.

If something casts a debuff on you we have no way of telling if it is still active or not unless you know what the messaging is to indicate it has dropped. And unless you have the messaging highlighted, chances are good that you could miss it in scrolly situations. I would think being able to check at will if you've got magic cooties on you or not could be helpful.

Why would you not want this?


<<-Sensing if there are any spells active on someone else or not.
If you're going to fight someone and they're affected by active spells, chances are good that the spells are beneficial. It would probably be advantageous to wait until the spells are gone before attacking them. Maybe some sort of BMR magic disruption ability that removes or shortens the duration of an active spell might be possible. There's not much point in using something like that on someone that doesn't have any spells up.

Why would you not want this?

> Describe <character>. We have this.

I thought this only told you if they had Inner Fire or not. Also, does it work on critters?

<<-Sensing if there is "a little" or "lots" of mana in a room.

When facing a magic user in combat, it would be a good thing to face them in an area where they're at a disadvantage.

Do critter casters actually use room mana or do they never actually use up attunement while casting? If they don't, then this would probably be a lot less useful.


Basically, I know Barbarians are supposed to be anti-magic, but it seems the only effect of this is that we resist spells good(at high levels). I think that a more active magic fighting would be more interesting, and it's hard to fight something if you don't know it's there or not.
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Re: Meditation ideas 08/11/2009 11:47 PM CDT
A lot of your suggestions can be broken to one thing. They are used by a magic skill directly to determine a lot of what you want to do.

<<I thought this only told you if they had Inner Fire or not. Also, does it work on critters?>>

It doesn't work on creatures.

- Simon
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Re: Meditation ideas 08/12/2009 07:33 AM CDT
For the record, there is already lore in place to support both smelling and licking to determine magicalness


GM Jaedren
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Re: Meditation ideas 08/12/2009 07:39 AM CDT
>>smelling and licking

Sounds like a good lore to train on the pretty ones.


Vote DR as TOP MUD: http://www.topmudsites.com/vote-cemm.html
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Re: Meditation ideas 08/12/2009 07:43 AM CDT
<<For the record, there is already lore in place to support both smelling and licking to determine magicalness>>

So we should be able to smell critters/pc's that are invisible? We should be able to smell a spell matrix forming? Smell the orb orbiting a cleric if in hiding? Smell charged cambreth? If someone is carrying a rune or other magic items on them, we should be able to smell them in hiding?

Or will we have a meditation that will allow/enhance this ability?


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Meditation ideas 08/12/2009 08:07 AM CDT
A few years ago when they allowed the destruction of magic items, I was testing all sorts of things and one of those things involved licking and smelling magic items. Tastes like peanut butter?

To say that we can smell them from afar is a bit different then if we are holding the magical item in our hand. However,

<<If someone is carrying a rune or other magic items on them, we should be able to smell them in hiding?>>

So something like revelation, but only revealing those with magic items on them. ;)

Heightened senses to as a perception booster or more importantly, defense against all types of stealth attacks makes more sense as a meditation.

Another form of heightened senses could be a meditation that allows us to see a TM spell or aimed shot focused on the Barbarian whether they are out in the open and/or hiding/invisibility.

- Simon
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Re: Meditation ideas 08/12/2009 08:30 AM CDT
I like that Simon.

Did you ever try to wear one of those gweth shells? Stink of magic. So why just them if we have this ability? I would train it as I went up in circle and a meditation to enhance it, or an inner fire ability to sence it would be a great addition.


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Meditation ideas 08/12/2009 01:04 PM CDT
>So we should be able to smell critters/pc's that are invisible?

No, but if you can lick them you'll be able to taste the magic. :P
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Re: Meditation ideas 08/12/2009 01:07 PM CDT
The SMELL thing could be RP and also useful. There's two things I would hope it would allow us to do:

1) Determine if the item is magical
2) Determine of not corrupting the fighting spirit that is inner fire. (i.e. - Barbarian friendly? Yes/No?)

This item is corrupted by the stench of magic. <sneers>

- Simon
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Re: Meditation ideas 08/12/2009 02:23 PM CDT
>>For the record, there is already lore in place to support both smelling and licking to determine magicalness

The raw stuff of magic is, to the five conventional senses, intangible and undetectable. Instead, mages rely on a psychic sense to detect magic, which can be translated by the brain in any number of ways. Traditionally, mages learn to "see" mana, but Bard guildleaders for awhile taught people to "hear" it, and some Moon Mages learn techniques to "touch" it.

Smelling magic isn't, then, anything unusual. The hilariously dire downside is that any ability to detect magic at all indicates at least the tiny budding of Attunement. A sophisticated ability to detect magic means the person is growing more and more attuned to mana. Barbarians, more than anyone else, need to be mindful about staring into the Abyss a little too long.

-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
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Re: Meditation ideas 08/12/2009 02:44 PM CDT
Good point Armifer! Very good point. I am happy with NO attunment.

But if it smells as bad as a skunk to a barbarian, how much attunment is required?


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Meditation ideas 08/12/2009 02:52 PM CDT
>>But if it smells as bad as a skunk to a barbarian, how much attunment is required?

Not a functional amount, clearly, but some. Someone who truly has no mental or physiological knack for it would be exactly like someone in real life trying to do magic or sense patterns -- it simply wouldn't exist in their perceptions.

Please keep in mind, however, this is not the same thing as "it won't ever fly, don't do it," it is saying "this may be an interesting avenue of fiction and internal conflict to explore for a guild that wants more fiction."

-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
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Re: Meditation ideas 08/12/2009 05:25 PM CDT
I've always envisioned magic as smelling a bit like a cross between lightning and frost.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Meditation ideas 08/12/2009 06:19 PM CDT
We do play a fantasy role-playing game, so we are going for fiction at times.*

- Simon

* - Berserking Barbarians in real life are coming to get you!!
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Re: Meditation ideas 08/13/2009 04:17 AM CDT
Do we have any skills or abilities that aid us in swimming? I think a meditation that helps swimming and/or allows us to control our breathing well enough to hunt in underwater locations would be nice. Possibly have other applications as well, though there aren't too many other things in the game that I can think of off hand that require you to be mindful of what you're breathing in. Just something that I thought of while training swimming on Aesry and considering going over to see if the merrows were awake and biting.

-Player of Talmarin in Plat
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Re: Meditation ideas 08/13/2009 05:03 AM CDT
I use bear dance to help my swimming!


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Meditation ideas 08/15/2009 04:40 AM CDT
>Someone who truly has no mental or physiological knack for it would be exactly like someone in real life trying to do magic or sense patterns -- it simply wouldn't exist in their perceptions.

I know I've already mentioned this in an old thread, I have to disagree for a significant reason, BMR.

I agree, if we want to sense magic in the same way as mages, we need attunement. But we don't.

(Current) Fact: Magic and Inner Fire don't mix well.
(Current) Fact: I can sense my own Inner Fire.
Extrapolation: It should be possible to sense magic in a gross form by it's affects on us.

Bad analogy: I don't need to smell the mine gas, I just need my parakeet to react to it.

There are any number of inanimate materials that react to magic and mana in different ways, why must there be only one way for intelligent living (undead) beings to interact with it?

Now, for game balance, I would be highly opposed to any more detail than "Yep, that's magic alright."



Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapon Combo Balance List
http://www.angelfire.com/rpg2/caraamon/balance.xls
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Re: Meditation ideas 08/15/2009 07:43 AM CDT
>>Bad analogy: I don't need to smell the mine gas, I just need my parakeet to react to it.

That's not mine gas...

But on a serious note, I agree with this analogy and your line of thinking here. Our BMR/Inner Fire should react in some way when we're around magic users/being cast upon. Over time, I would think an attunement to this "disturbance in the force" if you will would give us a bit of insight as to tell what kind/how many MU's are nearby, and what kinda of magical mumbojumbo is floating around in the air.


~Mammoth Rider Maulem Akavame, Death Dealer of Therengia

Caraamon loudly asks, "Ya still got tasks fer us ta do, Les?"
>
The Barbarian Guildleader Les says, "Kill. Don't care what. Make dead."
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Re: Meditation ideas 08/16/2009 02:29 PM CDT
A meditation that allows the Barbarian to be more in tune with maneuvering in armor.

- Simon
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Re: Meditation ideas 08/18/2009 11:20 PM CDT
From what I understand of the new combat stuff, it will be more difficult to stay in combat for long periods due to fatigue - I take it berserks will have a built-in fatigue component to keep us from collapsing even if the current one is nerfed, but for the times we're Dancing (Well, Forming... ha) or unbuffed situations a fatigue-restoring meditation would be nice.



[21:34] Your mind hears Mujaki thinking, "You are never too young for liquor."
[21:34] Your mind hears Kalnean thinking, "You don't have any kids, do you."
[21:35] Your mind hears Mujaki thinking, "I hope not."
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Re: Meditation ideas 08/20/2009 04:22 PM CDT
A meditation that bonds us with our weapon like the paladin weapon bonding spell would be super.
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Re: Meditation ideas 09/17/2009 07:44 PM CDT
How about a meditation that lets us "remember" what we learned about combat before you died.

Translation: we keep the exp in our combat oriented skill pools as long as the meditation was in use at the time of death.


_______________________________________
Aranathem squints at the balance beam needle and says, "There's some stuff in here. All told, the haversack weighs about three thousand, fifty-eight stones," and puts the haversack on the counter.
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