>There must be some code that distinguishes familiars from other creatures that would be unloaded, and it would be nice if that code could be applied to zombies without changing what they are.
While Id love this to be the case, it may not be so simple. For all we know, a familiar may be a very different object from that of a standard creature, or it may be that a familiar placed into sleep mode might become a static object and as Melete mentioned in an earlier post all but static objects are removed. That said, we already have a comment from Armifer saying that if there is something that can be done, we will see that done with Risen.
Elusive
mundus vult decipi, ergo decipiatur
ALGOTHI
DR-ARMIFER
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/11/2012 04:23 PM CDT
>>For all we know, a familiar may be a very different object from that of a standard creature, or it may be that a familiar placed into sleep mode might become a static object and as Melete mentioned in an earlier post all but static objects are removed.
Familiars are a distinctly different form of object than creatures are. And one of the oldest pieces of code left in DR to this day.
I'll look into it as I get some time to do so, but don't expect a quick turn around on this one.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
Familiars are a distinctly different form of object than creatures are. And one of the oldest pieces of code left in DR to this day.
I'll look into it as I get some time to do so, but don't expect a quick turn around on this one.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
SHADOWCHIEF3
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/11/2012 06:28 PM CDT
I like E's way of thinking, but that may just be, hopefully, not seeing tevesh post 10 times out of 15 posts.
GERSTEINJ2
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/11/2012 07:14 PM CDT
<<Because I play a Necromancer, and this stuff is relevant to my interests, I'll cheerfully respond to a discussion about this kind of stuff and participate in the thread. <
a thread about zombies, and your character is not forsaken. Right. Like markhat says, "Feh".
/---
Oh and last one, DR at any given time has a population of weenies that will criticize at the drop of a hat, don't take things personally it happens to everyone.
Leucius
a thread about zombies, and your character is not forsaken. Right. Like markhat says, "Feh".
/---
Oh and last one, DR at any given time has a population of weenies that will criticize at the drop of a hat, don't take things personally it happens to everyone.
Leucius
TEVESHSZAT
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/11/2012 07:29 PM CDT
>>a thread about zombies, and your character is not forsaken. Right. Like markhat says, "Feh".
1) not the only necro I have
2) not the point
3) let it go, gonif, let it go
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
1) not the only necro I have
2) not the point
3) let it go, gonif, let it go
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
DIMINISHEDANGEL
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/11/2012 09:07 PM CDT
My brothers of the Hounds of Rutilor, the Necromancer forums are more divided now than they ever have been before. Let us strike now, while they are divided, and exile the Necromancer sub-forum to the Modus Operandi boards!
MOD-HELJE
Re: Missing Zombie Alert: Code G.I.Z.M.O. ::THREAD OVER::
09/11/2012 09:42 PM CDT
This one's done.
If you have any questions or comments, please contact me at MOD-Helje@play.net, Senior Board Monitor Sidatura at DR-Sidatura@play.net, or Message Board Supervisor Annwyl DR-Annwyl@play.net.
Helje
DragonRealms Board Monitor
If you have any questions or comments, please contact me at MOD-Helje@play.net, Senior Board Monitor Sidatura at DR-Sidatura@play.net, or Message Board Supervisor Annwyl DR-Annwyl@play.net.
Helje
DragonRealms Board Monitor
MYTHORLOGICAL
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/11/2012 10:26 PM CDT
>I'll look into it as I get some time to do so, but don't expect a quick turn around on this one.
That's all I was hoping for. Thanks Armifer.
Markat says, "Pleasant people without moral faults, going to church every week and abstaining from sins such as vanity and zombies. Feh...."
That's all I was hoping for. Thanks Armifer.
Markat says, "Pleasant people without moral faults, going to church every week and abstaining from sins such as vanity and zombies. Feh...."
SCHULTZS3
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/12/2012 12:56 PM CDT
>If you tell them to sleep they just stay there for days like they're part of the furniture.
I remember there was once a baby raccoon asleep in the Main Room in the Empath's Guild that was there for WEEKS.
>I know treasure map boxes stick around forever
Are those those gold-plated chests I find in strange places like outside the croc marshes, outside barghests, and outside the Shard tanner that can't be DISMANTLEd? Those are annoying. Please clean up your litter.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
I remember there was once a baby raccoon asleep in the Main Room in the Empath's Guild that was there for WEEKS.
>I know treasure map boxes stick around forever
Are those those gold-plated chests I find in strange places like outside the croc marshes, outside barghests, and outside the Shard tanner that can't be DISMANTLEd? Those are annoying. Please clean up your litter.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
TEVESHSZAT
Re: Missing Zombie Alert: Code G.I.Z.M.O.
09/12/2012 01:22 PM CDT
>>Are those those gold-plated chests I find in strange places like outside the croc marshes, outside barghests, and outside the Shard tanner that can't be DISMANTLEd?
Yep!
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
Yep!
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2