Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 10:18 AM CST
^^agree. Being a criminal should make people dislike you and act unfavorably to you.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 10:26 AM CST
<<slapping puppies

^^ should be perma-death.

<<Being a criminal should make people dislike you and act unfavorably to you.

I was wrongfully accused, repeatedly; they're using profiling by arresting me just because I'm a halfling. It's racial prejudice, and it's abhorrent. I have a civil suit pending, my moonie lawyer is hopeful!

How dare you assume I'm a ....a ... a common criminal * gasp *
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 10:45 AM CST
>>I have a civil suit pending, my moonie lawyer is hopeful!

Picking a suicidal lawyer wasn't your best decision.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 11:19 AM CST
<<Picking a suicidal lawyer wasn't your best decision.

I wasn't aware there was another type...
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 11:23 AM CST
>You can't digress unless you had another point to begin with. The first point can't be a digress.

Unless we're discussing Spanish literature, my first point of that post was a digression. But you probably know that, and are mis-characterizing my use of the word digress "on purpose", right?

And I notice you still didn't respond to my actual point; again, telling.

>It is inseparable from the IG environment

Precisely, working as intended.

>which is why I disagree with it.

Fair enough, but disagreement with the mechanic is not proof for changing it.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 12:04 PM CST
<<Bob, you want to steal without repercussions if you don't get caught. You want your risk to end after you succeed in the contest the game designers constructed. However, the game designers have decided that stealing from characters should be risky behavior, regardless of the contested skills, and they have made it risky by forcing you to OPEN if you steal from characters.

<And I notice you still didn't respond to my actual point; again, telling.

You're baiting me, do you really want this to continue? Here is what I have already written on this point:

<<My issue is with the blase attitude towards the unnecessary compounding of risk on top of an already existing framework for conflict resolution. ~ BOBTHESNOB5515

<<I am saying that it IS a hostile action, it IS a conflict, but if my mark didn't train his perception, or guard his coin, thats his fault. The conflict can be engaged as soon as he catches me at it, otherwise, he's SOL. ~ BOBTHESNOB5515

<<<<"I REALLY WANNA STEAL!" but they can't choose when to engage with you. ~TEVESHSZAT

<<They absolutely can. I don't have a locked moneybelt, I'm at risk just the same as they are. When they walk around with money, thats a risk. When I try to lift it, thats a risk. If he fails, and I succeed, only one of us loses. If I fail, and he catches me, only one of us loses. As it stands, if he fails, and I succeed, we both lose. Thats BS. ~ BOBTHESNOB5515

<<What has changed by pushing players into open pvp stance immediately upon stealing? Well, older thieves don't really care and continue cleaning pockets, young, reckless idiots with moonie or warmie mains that just wanna dick around keep at it, but the sensible, cautious, low to mid level thieving is gone. We're done, out, thanks but no thanks. ~ BOBTHESNOB5515

<<Stealing, and being smart/careful enough to not get caught, should not be punished as though I had been caught. Thats like a successful lift from a shop resulting in you being tied to the caravan routes. If you get run over, well, them's the bricks; stealing is wrong and you know the consequences. My dispute is with this method of over-arching justice, irrespective of success or failure. ~ BOBTHESNOB5515

<<<<You went "you know what, I like engaging in conflicts" by stealing. ~ TEVESHSZAT

<<I like running the risk of engaging in conflicts, conflicts with RP value. Stealing successfully should not open my character up to unrelated "retribution" by uninvolved and/or uninterested parties. ~ BOBTHESNOB5515

<<You are ignoring the fundamental point of my post: not getting caught means not getting caught. Your argument is an appeal to the greater good, not a practical approach to conflict resolution. I lift a few coins from you, you don't catch me doing it and don't notice until later, what possible justification for my death can you bring to bear other than, "I'm mad at him, so he deserves what he gets". If I'm struck down 10 minutes later by someone else, you wouldn't even realize this perverted justice of yours had been served!

--

I think all of these posts are relevant to your point. This discussion has continued in this manner, for this long, because everyone thinks they have a knock-down argument that hasn't surfaced.

<<I have addressed this identical objection previously. You're not special, you're not clever, you just got lost in your own analogy. ~ BOBTHESNOB5515

I'm not arguing this point anymore, my last couple posts were just a bit of fun. I'm certain I have tried everyone's patience long enough. Read the entire exchange, both here and on complaint forum, and if you still think your argument is sound, email me. I'll be happy to discuss it further.

AIM ~ lcoye2010

/end wall of text

~ just for you, MOOK1
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 12:49 PM CST
>Read the entire exchange, both here and on complaint forum, and if you still think your argument is sound, email me. I'll be happy to discuss it further.

I have, and I do, but I'll just let my previous posts speak for themselves.

/end succinct post

~ also just for you, MOOK1
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/26/2011 04:24 PM CST
Er, I already won the argument. You can all go home now.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 04:40 AM CST
Not to keep this thread going because I don't have an opinion either way, but I had a couple questions that may have already been addressed, just catching up with the times.

Does killing someone automatically set your PvP stance to open?

What happened to stealing is consent for PvP if your caught? I noticed someone made the point that you don't know if your caught or not, but that doesn't prevent the opposing player from retaliating does it?

The profile thing has been implemented in my absence so I don't get the point of being open for stealing. That is the same as giving consent to everyone as opposed to one specific player, correct?

I guess I am just confused on the rules of consent now. I was in Lang though and saw someone kill everyone in the room who was Open just for kicks. Was that abuse that should have been reported? It seemed like everyone kind of deemed it as acceptable.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 04:47 AM CST
>>Does killing someone automatically set your PvP stance to open?

Not yet.

>>What happened to stealing is consent for PvP if your caught?

Not really relevant anymore.

>>I guess I am just confused on the rules of consent now. I was in Lang though and saw someone kill everyone in the room who was Open just for kicks. Was that abuse that should have been reported?

Only if they weren't open themselves.

TG, TG, GL, et al.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 07:39 AM CST
>>The profile thing has been implemented in my absence so I don't get the point of being open for stealing. That is the same as giving consent to everyone as opposed to one specific player, correct?

Pretty much. But try to look at it as you're also setting yourself open which allows you to steal from anyone (even closed/guarded).
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 08:39 AM CST
>Pretty much. But try to look at it as you're also setting yourself open which allows you to steal from anyone (even closed/guarded).

Yeah, that's the reason why I don't think I have an opinion one way or the other. I don't think the profile system was made with theft in mind.

Seems like there should be more appropriate levels of PvP stance to account for the roleplaying situations. Like PvP 1.5 I'm open to people killing me if they actually have a reason but not because they are having a bad day. I guess if it ever bothers me enough I will develop that idea and throw it on the suggestions board.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 09:22 AM CST
>>Like PvP 1.5 I'm open to people killing me if they actually have a reason but not because they are having a bad day.

That's what Guarded is for.

::insert 100 comment thread about how Guarded sucks::



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 09:39 AM CST
In a perfect world with 40 GMs on staff at any given time guarded would work perfectly in this situation. You'd choose guarded stance allowing people with a valid reason to kill you.

Every time someone guarded would report the crack team of GM's would descend from the heavens and conduct a 3 day long investigation into what grounds the murderer had for killing you. We don't have 40 GM's on duty.


<<I was in Lang though and saw someone kill everyone in the room who was Open just for kicks.

I don't know about this particular instance but a lot of the time both sides are having fun. It's important to not get worked up when other people are involved in a conflict. There's an ongoing conflict between the inquisitors/shard people vs the naughty list people with lots of killing from both sides, both sides are having a blast. I know the naughty list people have fought the Theren guard a few times too, with a result of most people on both sides having a good time.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 09:44 AM CST



Kindly leave this discussion to 'as it relates to the Thieves Guild ' and not make it yet another general discussion on profiles.

Conflicts on GENERAL things belong over in Social Side where I can throw popcorn at will.

Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 09:51 AM CST
<<::insert 100 comment thread about how Guarded sucks::

::continue pretending there is no problem because it doesn't affect you personally::

<<>>What happened to stealing is consent for PvP if your caught?

<<Not really relevant anymore.

That was the whole point of this discussion, it couldn't be any more relevant.

<<The profile thing has been implemented in my absence so I don't get the point of being open for stealing. That is the same as giving consent to everyone as opposed to one specific player, correct?

Even if you don't get caught. Brilliant, don't you think?
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 10:09 AM CST
One more time.

Committing a hostile action, in this specific case Stealing - regardless of being caught or not - shows staff you are interested in behaving like an open person. Therefore, regardless of being caught or not, you are agreeing that that's exactly what you're doing when you steal from another character.

Now, unless you have something absolutely NEW and on-topic to add to this discussion - it's time to find something else to do.




Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 11:01 AM CST
<<Now, unless you have something absolutely NEW and on-topic to add to this discussion...

As NJP stated in the complaints forum, early in the debate:

<<I'm more stating my own takes on things rather than arguing. But I'm doing it because I want to see more people open up to the idea that conflict can be a fun thing to play out in DR. It's possible to avoid it though, if you really want to. (emphasis added) (NJP, https://www.play.net/forums/messages.asp?forum=20&category=33&topic=5&message=8186)

I think this is an excellent point, and might perhaps address the problem in a manner that everyone can get on board with.

What about instituting a method of rewarding conflict resolution, rather than just pushing everyone into some type of world-wide arena? Say, perhaps, deputizing mentors, or even just local officials, as conflict moderators. Put a system in place wherein people who have a conflict can get an arbiter, and regardless whether they tussle or kiss and make up, or both, both parties are rewarded for roleplaying the situation.

I think this will lower incidents of random violence, not by discouraging abuse of the system, but by encouraging actual RP and resolution of conflicts through an awards system. Had those individuals who cut me down come up with some rationale, and made it a personal conflict, I wouldn't have even begun this discussion.

Granted, this won't stop random violence altogether, but it may make everyone look at conflicts as potential for reward, rather than just a way to pass the time.

Any thoughts?
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 11:13 AM CST
>>Say, perhaps, deputizing mentors, or even just local officials, as conflict moderators. Put a system in place wherein people who have a conflict can get an arbiter, and regardless whether they tussle or kiss and make up, or both, both parties are rewarded for roleplaying the situation.

Sounds kinda cool IMO :)

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 11:28 AM CST
>>both parties are rewarded for roleplaying the situation.

It's an RPG, rewarding roleplaying is somewhat akin to rewarding someone for waking up.

The conflict is the reward; the RP is the reward.

<edited out wall of text and summarized>

Grow up, grow a pair, and figure out how to PvP or don't steal... or quit.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 11:31 AM CST
>>both parties are rewarded for roleplaying the situation.

Being hunted by a mob is already your reward. stop asking for more.




"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 11:45 AM CST
<<Sounds kinda cool IMO :)

My thoughts exactly!
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 12:27 PM CST
>>What about instituting a method of rewarding conflict resolution, rather than just pushing everyone into some type of world-wide arena? Say, perhaps, deputizing mentors, or even just local officials, as conflict moderators. Put a system in place wherein people who have a conflict can get an arbiter, and regardless whether they tussle or kiss and make up, or both, both parties are rewarded for roleplaying the situation.

There isn't a "how" in this suggestion. Step through a possible scenario.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 12:49 PM CST
I thought the idea was cool merely from the idea of having PC sherriffs or bounty hunters(not assassins) or something. So if people have warrants out, PCs in the "sherrif" position could go after those PCs.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 12:51 PM CST
<<There isn't a "how" in this suggestion. Step through a possible scenario.

I don't have the logistical information, i.e. how many officials per province or how many mentors are generally available and/or willing to participate. It seems like something that would have to be volunteer driven, like deputization is now.

But say, for the sake of argument, that someone is available. Conflict between A and B engaged, over a woman, theft, action, words, whatever. It is recognized as an IG conflict by both parties, and one or both parties would request arbitration over gweth, or through an IG command.

The arbiter arrives, identifies the conflict and the participants, suggests possible methods of resolution, and then lets the two figure it out like adults. If some agreement is reached, or some contest finished, both parties are given an rp point, and the dispute is complete.

I think this will make conflicts more interesting, and encourage not just the conflicts themselves, but a resolution between the individuals. I'm certain this already occurs at the higher levels, between those who have known one another for a goodly amount of time, but this would be a way for younger players to get more interaction with their peers, or those above them.

Combat is only one method of resolution, and it must be admitted that it is less dependent on player ability, and more on how many ranks they have in the relevant skillsets. This might be a way to expand the scope of what conflict resolution consists of, so that disputes don't always turn into 'big player stomps little player'.

Some alternatives might be a trivia question, or a riddle, something along those lines. Maybe even a race around town, I don't know. I don't think combat should be ruled out, such as in cases where deliberate insult comes from a younger player, but in cases where the older player is acting snobbish or imperialistic, an alternative would provide even younger players a chance at a satisfactory conclusion.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 12:56 PM CST
Might want to suggest this in an actual suggestions folder rather than Thief Conflicts just FYI :)

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad ::Thread Over:: 01/27/2011 01:04 PM CST
<<Might want to suggest this in an actual suggestions folder rather than Thief Conflicts just FYI :)

Probably a good idea, I only put it here because I felt it addressed the underlying issue in my original complaint. I have no problem moving it there if that seems more appropriate.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 04:56 PM CST
>That's what Guarded is for.

Yeah, but you can't steal as guarded. I just meant something along the lines of you have to at least be roleplaying a reason to kill me. It seems like there are random killings when you are set to Open with no rhyme or reason to them. I know I was attacked for no reason when I came back. Was set to Open after stealing from a friend just playing around. Someone tried to kill me and failed, and since then I just don't steal or leave my profile Open. 1.5 would be something more along the lines of you would at least have to mention the name of a person I stole from to kill me, whether you heard about it through OOC means or not. Something that involved consequences to a specific action even if that action was not necessarily against the attacker.

Supervisor:
Just wanted to respond to a response and it seems pretty relevant to thieves as it's stealing based player v. player conflict.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 05:01 PM CST
>>Yeah, but you can't steal from players as guarded.

Fixed that for you.

In the end, it's pretty simple. DR is moving away from a player-to-player consent system to a more open ended setup. There's no "I'm going to steal from this ONE GUY and give JUST HIM consent" anymore.

If your mindset is that you wish to steal from select players, because they're smaller or you feel you can run or your hiding is good enough to just stay hidden after caught or you think you can take them down if needed or whatever, you're not going to like the new combat mindset.

When engaging in hostile actions, you're going to get less and less capable of picking and choosing when and who you want to fight. It'll become more of an everything or nothing setup.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 05:09 PM CST
>In the end, it's pretty simple. DR is moving away from a player-to-player consent system to a more open ended setup. There's no "I'm going to steal from this ONE GUY and give JUST HIM consent" anymore.

Somehow I think you missed my entire point. The entire remainder of my post pointed to the fact that I am perfectly fine with random people killing me for stealing, as long as they can cite the reason they are killing me. What I would like to avoid, if I did to choose to roleplay my thief in that manner, is the big character with an over inflated sense of self worth that goes around randomly killing people that are set to Open because he had a bad day.

I get the forced Open thing, it's not the system that is broke, it's the players who abuse the system. To account for those abusive players, something between guarded and open may be a viable option in the future.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 05:12 PM CST
>>Was set to Open after stealing from a friend just playing around.

I would be highly entertained if the CONSENT verb was expanded to include stealing.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 05:22 PM CST
>>as long as they can cite the reason they are killing me

This makes me think of the Confrontation Clause for some reason. Though in the converse, obviously.

"I am killing you under the Rissan Code, Section 4.13a: In My Damn Way."
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 06:49 PM CST
(insert argument to pass time/troll/just disagree for the hell of it)


-Mr. Glemm
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 08:10 PM CST
I'm going to have my character kill and gravecamp the characters of everyone who posts after me.





Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/27/2011 08:39 PM CST
<3's Vinjince

:P

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/28/2011 07:06 PM CST
<<Somehow I think you missed my entire point.

Speaking from experience, here, it's just not worth elucidating. See my last 100 posts...
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/28/2011 07:28 PM CST
>>elucidating

wow, I had to dictionary.com that one....lol



Jim
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/28/2011 09:24 PM CST
>Speaking from experience, here, it's just not worth elucidating. See my last 100 posts...

You really only needed the one post to explain that you joined the wrong guild.


~ Purehand

>collect coin
You manage to collect a pile of coin.
Roundtime: 30 sec.

... Jackpot.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/29/2011 03:37 AM CST
<<I'm still amused that stealing from players is both a cornerstone to the guild while also being completely pointless, profit-wise.

Depends on who and when your stealing. Over the course of 3 days my thief made about 3k PK outside the bank for the fest.
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Re: BOBTHESNOB5515 - Stop making the rest of us look bad 01/29/2011 12:47 PM CST
<< wow, I had to dictionary.com that one....lol

xword puzzles ftw.
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