It's worse than that. You can be unengaged and just facing the caster will result in EE pulsing against you.
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FLINT-TIPPED
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/18/2016 04:47 PM CST
Just like every AOE, right?
Mazrian
Mazrian
DR-ARMIFER
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/18/2016 04:48 PM CST
>>It's worse than that. You can be unengaged and just facing the caster will result in EE pulsing against you.
Question of if it should be a missile-range attack aside, if you face the caster you're no longer unengaged. I mean, "you can be unengaged and just engaging the caster..." I'm not aware off hand of any benefit to ever facing someone that you don't intend to murder, and at that point it makes sense for a missile-range attack to start hitting you.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Question of if it should be a missile-range attack aside, if you face the caster you're no longer unengaged. I mean, "you can be unengaged and just engaging the caster..." I'm not aware off hand of any benefit to ever facing someone that you don't intend to murder, and at that point it makes sense for a missile-range attack to start hitting you.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
FLINT-TIPPED
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/18/2016 05:23 PM CST
Shouldn't that show up in Assess? When were trying it out, the empath facing the WM retreated from combat, left the room and returned. Assess didn't show her engaged but EE continued to strike her when she returned.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
DR-JAVAC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/18/2016 11:20 PM CST
>The thing that irks me is that even missle range triggers it.
I'm not sure why this irks you. There is at least one other cyclic AoE debilitation spell that hits missile range. It's also very much in keeping with WM spell design, i.e. nuke it from orbit.
>Shouldn't that show up in Assess? When were trying it out, the empath facing the WM retreated from combat, left the room and returned. Assess didn't show her engaged but EE continued to strike her when she returned.
This is an engagement bug, and I guarantee it is reproducible with any AoE that hits missile range. Engagement is its own can of worms.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
I'm not sure why this irks you. There is at least one other cyclic AoE debilitation spell that hits missile range. It's also very much in keeping with WM spell design, i.e. nuke it from orbit.
>Shouldn't that show up in Assess? When were trying it out, the empath facing the WM retreated from combat, left the room and returned. Assess didn't show her engaged but EE continued to strike her when she returned.
This is an engagement bug, and I guarantee it is reproducible with any AoE that hits missile range. Engagement is its own can of worms.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
URITEL
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/18/2016 11:55 PM CST
I like the spell, I think it's fitting of the elemental realm - especially electrical.
I'm still not entirely sure how I feel about stat vs stat/barrier damage without skill checks (due to some TDP gap stuff), but I appreciate the variety.
BENNETTJ13
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:17 AM CST
It's incredibly out of whack for pvp. I know we don't design for pvp, but its WAY out of whack. Damage scale is off, people with literally half the skill of others and 20 stat points behind are frying others. It's cool in theory, but now why does a wm even need to train perception lol. Just train your primary skills and you can completely circumvent a whole tert skill check.
I love seeing anyone get dev but if it's not balanced then what is the point?
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
I love seeing anyone get dev but if it's not balanced then what is the point?
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
JHALIASCLERIC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:36 AM CST
I've only tested with a handful, but can't all AoEs pull from hiding? I vaguely remember stuff like VS, RoS, and DALU hitting everything engaged too.
The only thing that I think it potentially out of whack here is a Debil doing physical damage. Maybe applying a debuff of 'electrified' or something would be a bit more in line, but then it's no different really than DALU/HYH-MALE, etc. So, I dunno. It's pretty cool.
BENNETTJ13
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:59 AM CST
Do some testing and try to actually look at it objectively. Test a range of skills.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
DR-JAVAC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 08:37 AM CST
>Just train your primary skills and you can completely circumvent a whole tert skill check.
It's something like a 75% chance to unhide, at complete paralysis of the entire body. And it's quite a few pulses to get to complete paralysis of the entire body. That doesn't scream "completely circumvent" to me.
>Damage scale is off, people with literally half the skill of others and 20 stat points behind are frying others.
Damage is based off winning the contest. And it's the same contest as any Magic vs Fortitude spell. Give me some hard examples (i.e. names of Caster/Target) and I'll investigate the numbers. It's entirely possible the damage is a little high, but it didn't seem that bad from my testing.
>I'm still not entirely sure how I feel about stat vs stat/barrier damage without skill checks
This is not the first spell that uses SvS to do nerve damage.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
It's something like a 75% chance to unhide, at complete paralysis of the entire body. And it's quite a few pulses to get to complete paralysis of the entire body. That doesn't scream "completely circumvent" to me.
>Damage scale is off, people with literally half the skill of others and 20 stat points behind are frying others.
Damage is based off winning the contest. And it's the same contest as any Magic vs Fortitude spell. Give me some hard examples (i.e. names of Caster/Target) and I'll investigate the numbers. It's entirely possible the damage is a little high, but it didn't seem that bad from my testing.
>I'm still not entirely sure how I feel about stat vs stat/barrier damage without skill checks
This is not the first spell that uses SvS to do nerve damage.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 08:46 AM CST
>>I've only tested with a handful, but can't all AoEs pull from hiding? I vaguely remember stuff like VS, RoS, and DALU hitting everything engaged too.
Many can, yeah. Anything that does damage will do it.
>>It's incredibly out of whack for pvp. I know we don't design for pvp, but its WAY out of whack. Damage scale is off, people with literally half the skill of others and 20 stat points behind are frying others. It's cool in theory, but now why does a wm even need to train perception lol. Just train your primary skills and you can completely circumvent a whole tert skill check.<<
You sound really salty. I had some spars in which EE didn't do much for me. Seems like YMMV. Maybe you have a weak Fort save.
>>Just train your primary skills and you can completely circumvent a whole tert skill check.<<
How is this different from things like Backstab?
Mazrian
Many can, yeah. Anything that does damage will do it.
>>It's incredibly out of whack for pvp. I know we don't design for pvp, but its WAY out of whack. Damage scale is off, people with literally half the skill of others and 20 stat points behind are frying others. It's cool in theory, but now why does a wm even need to train perception lol. Just train your primary skills and you can completely circumvent a whole tert skill check.<<
You sound really salty. I had some spars in which EE didn't do much for me. Seems like YMMV. Maybe you have a weak Fort save.
>>Just train your primary skills and you can completely circumvent a whole tert skill check.<<
How is this different from things like Backstab?
Mazrian
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 08:49 AM CST
I think this spell causes a lot of static because prior to this, stealth fighters had all the initiative vs Warrior Mages. A fight with a thief was a fight the WM had to work to win, and the Thief just sort of had to be Thiefly for. Now that dynamic is a little different in some cases.
I for one am enjoying some role reversal.
Mazrian
I for one am enjoying some role reversal.
Mazrian
FLINT-TIPPED
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:00 AM CST
I don't know how generous the contest is to the caster but it seemed pretty generous. It's also pretty mana cheap for completely destroying nerves. I see where Elec is coming from because it does a good job of quickly negating mundane stealth as an option.
It also didn't seem like diminishing returns were kicking in and for a long time we've always been told how undesirable an aoe cyclic debilitation would be because of diminishing returns.
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It also didn't seem like diminishing returns were kicking in and for a long time we've always been told how undesirable an aoe cyclic debilitation would be because of diminishing returns.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
DR-RAESH
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:08 AM CST
Diminishing returns only applies to crowd control. Cyclic debilitation that does crowd control isn't desirable for that reason in many cases (ie: Those where diminishing returns apply.)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
BENNETTJ13
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:57 AM CST
I AM salty. When a part of the game that I enjoy is drastically affected... I get that way. I mean, it's not like I can completely negate a skillset AND debuff the crap out of you with any of my two debil khri. I can debuff your tactics... or evasion. Cool. And it's at a pretty substantial cost. It's different from backstab because like almost ALL things thief, all you have to do is train perc. That's it. You can disable and completely remove the teeth from any stealth based attack that thieves use with one skill. Perc is practically given away now via hunt/collect. There's a reason you don't see the stealth folder blowing up anymore. It's been neutered into oblivion. It's completely different than the backstab check you are plying at.
But this isn't about that. It just seems like another easymode win button. Even if it doesn't pull from hiding, the nerves tweak stealth so much it's annoying. Let alone the debuff of paralysis. Against similarly skilled characters, it's a joke. Part of my beef with it is that it's just another ability that negates stealth pretty quickly. Seems hokey.
I'm willing to do more testing if there are folks around 100th +/- 25 circles or so. We should be able to get a good range of skills. I can provide the empath.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
But this isn't about that. It just seems like another easymode win button. Even if it doesn't pull from hiding, the nerves tweak stealth so much it's annoying. Let alone the debuff of paralysis. Against similarly skilled characters, it's a joke. Part of my beef with it is that it's just another ability that negates stealth pretty quickly. Seems hokey.
I'm willing to do more testing if there are folks around 100th +/- 25 circles or so. We should be able to get a good range of skills. I can provide the empath.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
DR-RAESH
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:00 AM CST
I'm just going to throw this out there - and maybe I'm entirely off base (I won't pretend to be super up to date on PvP).
Is part of the problem the fact that it's hard to stop a cyclic spell once someone has started one? They can't be dispelled and really all they check after you've started them is that you have enough mana to feed them. This is a concern we've internally discussed in the past.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Is part of the problem the fact that it's hard to stop a cyclic spell once someone has started one? They can't be dispelled and really all they check after you've started them is that you have enough mana to feed them. This is a concern we've internally discussed in the past.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
JHALIASCLERIC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:03 AM CST
It's also a debuff that's more akin to getting a leg lopped off.you can't dispel, rend etc it off.
I think it's neat but might need some tweaking?
BENNETTJ13
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:04 AM CST
The only defense ANYone has aside from the stat check is a thief really off the top of my head... And the only possible way that could be done that I can think of is to clout the hell out of someone over and over and over until they have absolutely no concentration. I'd have to test it. Either way, it's not feasible at all really, not from a defensive standpoint.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
DR-RAESH
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:06 AM CST
>>absolutely no concentration.
Unless I'm completely forgetting magic 3.0 mechanics - that won't stop an active cyclic.
Making them run out of vitality however...
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Unless I'm completely forgetting magic 3.0 mechanics - that won't stop an active cyclic.
Making them run out of vitality however...
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
BENNETTJ13
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:08 AM CST
Yes... the point of PVP is taking away someone elses vit before they take yours. You are starting to grasp the concept. lol
The concentration thing was a stab in the dark and an idea I just had. I appreciate you posting about that.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
The concentration thing was a stab in the dark and an idea I just had. I appreciate you posting about that.
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
URITEL
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:09 AM CST
>>This is not the first spell that uses SvS to do nerve damage.
I'm aware MB does as well. Still on the fence how I feel about that, too. :) I can feel for thieves being concerned about this since in the TDP realm, they're behind when compared to MUs. Thieves have no barriers against fortitude, and the only stat (discipline) boost for fortitude comes from Plunder. Further that with the fact that this new spell also has a high chance of popping people from hiding..
>> And it's quite a few pulses to get to complete paralysis of the entire body
How fast are the pulses? In the realm of everything being slower in 3.1, few pulses can go by "quickly" in the realm of combat.
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:22 AM CST
Hay, Raesh.
>>Is part of the problem the fact that it's hard to stop a cyclic spell once someone has started one? They can't be dispelled and really all they check after you've started them is that you have enough mana to feed them. This is a concern we've internally discussed in the past.<<
I don't know if it's a problem. It's a feature common to a whole bunch of "passively on" abilities in PvP:
Cyclic spells, non-ablative Wards, the cleric spell Sanyu Lyba, and others. Once they're in place you either have the raw numbers to power through them or they're sitting there messing you up and forcing you to figure out how to work around the disadvantage. Often that means you just lose.
Anything I can throw up that sits there and messes with my opponent while I'm free to do other things is going to be really good in PvP.
Mazrian
>>Is part of the problem the fact that it's hard to stop a cyclic spell once someone has started one? They can't be dispelled and really all they check after you've started them is that you have enough mana to feed them. This is a concern we've internally discussed in the past.<<
I don't know if it's a problem. It's a feature common to a whole bunch of "passively on" abilities in PvP:
Cyclic spells, non-ablative Wards, the cleric spell Sanyu Lyba, and others. Once they're in place you either have the raw numbers to power through them or they're sitting there messing you up and forcing you to figure out how to work around the disadvantage. Often that means you just lose.
Anything I can throw up that sits there and messes with my opponent while I'm free to do other things is going to be really good in PvP.
Mazrian
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:28 AM CST
>>I'm aware MB does as well. Still on the fence how I feel about that, too. :) I can feel for thieves being concerned about this since in the TDP realm, they're behind when compared to MUs. Thieves have no barriers against fortitude, and the only stat (discipline) boost for fortitude comes from Plunder. Further that with the fact that this new spell also has a high chance of popping people from hiding..<<
Warmages have no mental boosts or stat contest barriers. =(
>>How fast are the pulses? In the realm of everything being slower in 3.1, few pulses can go by "quickly" in the realm of combat.<<
15 seconds or so, plus or minus.
Mazrian
Warmages have no mental boosts or stat contest barriers. =(
>>How fast are the pulses? In the realm of everything being slower in 3.1, few pulses can go by "quickly" in the realm of combat.<<
15 seconds or so, plus or minus.
Mazrian
DR-JAVAC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:38 AM CST
>It's also a debuff that's more akin to getting a leg lopped off.you can't dispel, rend etc it off.
But you can eat an herb (no RT) and have a pulsing counter to it.
>Further that with the fact that this new spell also has a high chance of popping people from hiding..
The first pulse, if you cap winning the contest, is less than 15% chance to unhide.
>How fast are the pulses?
The spell pulses every 16 seconds, I believe. I'd have to do a bunch of math I don't want to do at the moment, but I think it's somewhere between a minute and a minute and a half to hit complete paralysis if you cap winning the contest.
These numbers don't seem unreasonable to me, given that they require you to win the contest by a lot. If you're just barely winning the contest, it's going to take you forever.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
But you can eat an herb (no RT) and have a pulsing counter to it.
>Further that with the fact that this new spell also has a high chance of popping people from hiding..
The first pulse, if you cap winning the contest, is less than 15% chance to unhide.
>How fast are the pulses?
The spell pulses every 16 seconds, I believe. I'd have to do a bunch of math I don't want to do at the moment, but I think it's somewhere between a minute and a minute and a half to hit complete paralysis if you cap winning the contest.
These numbers don't seem unreasonable to me, given that they require you to win the contest by a lot. If you're just barely winning the contest, it's going to take you forever.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
NINEVAH1
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:39 AM CST
>>Just train your primary skills and you can completely circumvent a whole tert skill check.<<
>>How is this different from things like Backstab?
This is a pretty salty response for someone that is dismissing everyone that has something negative to say about this spell. Pot meet kettle. Your response also makes no sense to what you responded to. Backstab has more skill checks than any other attack in the game, and as already mentioned a single skill can completely take the teeth out of it, not to mention stacking multiple barriers.
>>Is part of the problem the fact that it's hard to stop a cyclic spell once someone has started one? They can't be dispelled and really all they check after you've started them is that you have enough mana to feed them.
Yes, this is a huge complaint I have about offensive cyclic spells. Status effects that don't allow you to cast spells, or even make you lose spells that you are prepping, should kill the spell if they pulse while under that effect. Dropping concentration below a certain threshold should also cause cyclic spells to fail. If the caster can use well timed single cast debils to make their cyclic TM more effective, defenders should be able to use well timed debils to end that spell. Diminishing returns makes using debils to stop cyclic pulses worthless after a couple of pulses right now since as you mentioned they will go on forever as long as there is mana supplied to it.
>>How is this different from things like Backstab?
This is a pretty salty response for someone that is dismissing everyone that has something negative to say about this spell. Pot meet kettle. Your response also makes no sense to what you responded to. Backstab has more skill checks than any other attack in the game, and as already mentioned a single skill can completely take the teeth out of it, not to mention stacking multiple barriers.
>>Is part of the problem the fact that it's hard to stop a cyclic spell once someone has started one? They can't be dispelled and really all they check after you've started them is that you have enough mana to feed them.
Yes, this is a huge complaint I have about offensive cyclic spells. Status effects that don't allow you to cast spells, or even make you lose spells that you are prepping, should kill the spell if they pulse while under that effect. Dropping concentration below a certain threshold should also cause cyclic spells to fail. If the caster can use well timed single cast debils to make their cyclic TM more effective, defenders should be able to use well timed debils to end that spell. Diminishing returns makes using debils to stop cyclic pulses worthless after a couple of pulses right now since as you mentioned they will go on forever as long as there is mana supplied to it.
DR-ARMIFER
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:45 AM CST
The hostility in this thread has been noted and needs to be taken down a notch before it becomes A Problem.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
URITEL
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:49 AM CST
>>Warmages have no mental boosts or stat contest barriers. =(
I mean, lay ward comes to mind vs magic stuffs. Then manifest force for non-magic stuff. You can also utilize scroll spells to get a stat boost if need be, that isn't an option available for an NMU... and training wise, MUs > NMUs w/TDPs, especially with thieves.
>>The spell pulses every 16 seconds, I believe. I'd have to do a bunch of math I don't want to do at the moment, but I think it's somewhere between a minute and a minute and a half to hit complete paralysis if you cap winning the contest.
That's a little scary. Anything reasonably at-level, pvp wise, takes a lot longer than a minute.
You bring up a point about herbs, but are we at the point in the game where they should really be relied on? How do the pulses of herbs compare to the pulsing of eddy?
DR-JAVAC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:57 AM CST
>That's a little scary. Anything reasonably at-level, pvp wise, takes a lot longer than a minute.
Any reasonably at-level contest probably is not capping the contest win.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Any reasonably at-level contest probably is not capping the contest win.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 10:58 AM CST
Deleted a post that was too snarky.
>>I mean, lay ward comes to mind vs magic stuffs. Then manifest force for non-magic stuff. You can also utilize scroll spells to get a stat boost if need be, that isn't an option available for an NMU... and training wise, MUs > NMUs w/TDPs, especially with thieves.<<
Barbs have great anti-magic barriers. Thieves don't, but meh every guild has its blind spots?
>>That's a little scary. Anything reasonably at-level, pvp wise, takes a lot longer than a minute.<<
>>You bring up a point about herbs, but are we at the point in the game where they should really be relied on? How do the pulses of herbs compare to the pulsing of eddy?<<
I think there's a premise underlying a lot of the complaints about EE that there should be some way to make it a non-factor, or that it's OP because it changes the balance of power in some situations. But maybe we should examine whether those are premises worth holding onto? I mean, there are a TON of things I find really annoying to deal with as a WM player - things for which I have no practical mechanical answer except "get more numbers". But they're not OP just because they're effective at doing what they do. Or are they?
Mazrian
>>I mean, lay ward comes to mind vs magic stuffs. Then manifest force for non-magic stuff. You can also utilize scroll spells to get a stat boost if need be, that isn't an option available for an NMU... and training wise, MUs > NMUs w/TDPs, especially with thieves.<<
Barbs have great anti-magic barriers. Thieves don't, but meh every guild has its blind spots?
>>That's a little scary. Anything reasonably at-level, pvp wise, takes a lot longer than a minute.<<
>>You bring up a point about herbs, but are we at the point in the game where they should really be relied on? How do the pulses of herbs compare to the pulsing of eddy?<<
I think there's a premise underlying a lot of the complaints about EE that there should be some way to make it a non-factor, or that it's OP because it changes the balance of power in some situations. But maybe we should examine whether those are premises worth holding onto? I mean, there are a TON of things I find really annoying to deal with as a WM player - things for which I have no practical mechanical answer except "get more numbers". But they're not OP just because they're effective at doing what they do. Or are they?
Mazrian
URITEL
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:06 AM CST
>>Any reasonably at-level contest probably is not capping the contest win.
That's a tough call because at-level is usually a comparison of skill ranks, not stats. Since there is no skill contest with this, only stats, it opens up a different issue of comparison entirely.
Also, it's magic vs fortitude. In the realm of things, it's pretty common for most MUs to pump disc/int/wis early on (as well as most guilds) because of the experience/training alone. Fortitude of disc/str/stam isn't as common either, especially in the realm of thieves. Discipline, sure.. but not so much on strength and stamina.
Perhaps serenity could be expanded so that it isn't just vs Will? Seems a little narrow when MUs have Lay Ward and Barbs have their own Serenity, Turtle, etc.
I don't think that would "fix" it but it'd at least improve upon it.
BENNETTJ13
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:11 AM CST
You know, every guild does have it's blind spots. It just seems that others get theirs pandered to better than others. Stealth is hard? Implement the excessive perception EXP flooding the game, things like watch etc.
I mean, really, tert skillsets should be our blind spot right? So WM's should be survival weak... Thieves should be magic weak. I can't boost magics, can't use spells, and can't use sorcery. I CAN if I pass a pretty hard check, clout you and reduce your concentration, which in the grand scheme of things doesn't matter near as much as it should. But WMs have how many survival boosts to make survivals livable for them or ways to negate the survival skillset?
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
I mean, really, tert skillsets should be our blind spot right? So WM's should be survival weak... Thieves should be magic weak. I can't boost magics, can't use spells, and can't use sorcery. I CAN if I pass a pretty hard check, clout you and reduce your concentration, which in the grand scheme of things doesn't matter near as much as it should. But WMs have how many survival boosts to make survivals livable for them or ways to negate the survival skillset?
Monster Elec
You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
URITEL
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:18 AM CST
>>Barbs have great anti-magic barriers. Thieves don't, but meh every guild has its blind spots?
Barbs do have anti-magic barriers that are pretty good. Do I think they are necessarily better than a combination of lay ward and the higher tdp gain that an MU gets? I don't think so, since that's just reactionary defense and they miss out on the TDPs for offensive roars. However, that being said.. I was primarily focusing on thieves.
It's a pretty big blind spot. Thieves have no real counter to it other than staying at missile (it doesn't hit at missile, does it?) and snipe, and hope they don't get seen when you use WATCH on them. But to have a chance at popping from hiding, while giving nerve damage, and there being no skill check.. IMO.. I think that's a little too much in the realm of balancing things. But I guess that's just my opinion.
>>I mean, there are a TON of things I find really annoying to deal with as a WM player - things for which I have no practical mechanical answer except "get more numbers".
I mean, the answer for eddy is basically "get more numbers" when it comes to thieves, and even then, assuming equal training, it won't be enough.
I'm not sure of your stats, but we can do testing of Mazrian vs some of my characters without barriers to see how things go. Just understand thieves are at a natural disadvantage - and personally I'm not trying to promote that as I'd prefer things to be more "balanced" overall.
Unless of course the goal of balancing is to introduce things that are hard for individual guilds to counter intentionally. I wouldn't be adverse to that either, just doesn't sound like the 3.0/3.1 way.
NINEVAH1
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:21 AM CST
>>The spell pulses every 16 seconds, I believe. I'd have to do a bunch of math I don't want to do at the moment, but I think it's somewhere between a minute and a minute and a half to hit complete paralysis if you cap winning the contest.
>>These numbers don't seem unreasonable to me, given that they require you to win the contest by a lot. If you're just barely winning the contest, it's going to take you forever.
Did some quick testing.
Attacker's stats with EE cast at minimum prep (5) at missile range:
Strength : 22 Reflex : 20
Agility : 16 Charisma : 15
Discipline : 20 Wisdom : 20
Intelligence : 20 Stamina : 22
Defender's stats:
Strength : 20 Reflex : 20
Agility : 20 Charisma : 20
Discipline : 20 Wisdom : 20
Intelligence : 20 Stamina : 20
Within the first minute, and 4 pulses of the spell, the target went from no nerve damage to severe twitching with 1 resist. After the one minute mark the pulses became very erratic in timing and the target started resisting 2 out of 3 pulses. Severe twitching lasted till the 7 minute mark when it became difficult to control actions. At 10 minutes I stopped the test and nerve damage was still at difficult to control actions.
IMO this is too quick for an even stat contest. Both parties were at mid 20s circle and ~100 in magics. Severe twitching is enough to make spells almost uncastable at this level. The target was a MM and with that kind of damage he lost the fight within the very first minute. In a game environment where PvP can last 15-20 minutes this is a pretty quick "I win" button against pretty much every guild.
>>These numbers don't seem unreasonable to me, given that they require you to win the contest by a lot. If you're just barely winning the contest, it's going to take you forever.
Did some quick testing.
Attacker's stats with EE cast at minimum prep (5) at missile range:
Strength : 22 Reflex : 20
Agility : 16 Charisma : 15
Discipline : 20 Wisdom : 20
Intelligence : 20 Stamina : 22
Defender's stats:
Strength : 20 Reflex : 20
Agility : 20 Charisma : 20
Discipline : 20 Wisdom : 20
Intelligence : 20 Stamina : 20
Within the first minute, and 4 pulses of the spell, the target went from no nerve damage to severe twitching with 1 resist. After the one minute mark the pulses became very erratic in timing and the target started resisting 2 out of 3 pulses. Severe twitching lasted till the 7 minute mark when it became difficult to control actions. At 10 minutes I stopped the test and nerve damage was still at difficult to control actions.
IMO this is too quick for an even stat contest. Both parties were at mid 20s circle and ~100 in magics. Severe twitching is enough to make spells almost uncastable at this level. The target was a MM and with that kind of damage he lost the fight within the very first minute. In a game environment where PvP can last 15-20 minutes this is a pretty quick "I win" button against pretty much every guild.
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:28 AM CST
I love you but it's hard not to gloat at you, man. =)
It's impossible, with equal training time, for a Warmage's perception to keep up with a thief's Stealth ranks + passive bonus + abilities. That's by design. The only way a WM wins that check is by outclassing the thief.
I spent so many years PvPing in that dynamic and having to rely on intuition, timing, and luck to work around a stealth check that would lose me a fight guaranteed if I didn't do everything right. Now the tables have turned just a little bit, and Thieves have to consider timing and intution and have some luck to deal with EE (or just not tip a Warmage off that they're coming...), and you're mad about it.
Mazrian
It's impossible, with equal training time, for a Warmage's perception to keep up with a thief's Stealth ranks + passive bonus + abilities. That's by design. The only way a WM wins that check is by outclassing the thief.
I spent so many years PvPing in that dynamic and having to rely on intuition, timing, and luck to work around a stealth check that would lose me a fight guaranteed if I didn't do everything right. Now the tables have turned just a little bit, and Thieves have to consider timing and intution and have some luck to deal with EE (or just not tip a Warmage off that they're coming...), and you're mad about it.
Mazrian
JHALIASCLERIC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:29 AM CST
>But you can eat an herb (no RT) and have a pulsing counter to it.
This is a totally valid point, but I do think it makes EE and MB the only Debils in game that adds a debuff that cannot be countered by abilities. If that's just how it's intended, that they're unique like that, then cool, no further real complaint. Personally, I'd rather see MB and EE provide debuffs like every other Debil, OR, make nerve damage be different from other body damages insofar as it 'clears off' like a debuff.
But again, if that's just the brave new world, then neat!
Personally, I'd like for Survival primes to have something that somewhat mitigates this or anti-hiding abilities. Either an anti-magic (EY, WORM, etc) or some kind of additional stealth boost. While every Survival prime has a +Stealth, and I think they all have Inviso too, and some also have perception or such debuffs, but I think we're starting to get back in the territory of stealth needing some more love/tools. Currently a lot of guilds have fairly potent methods for stopping stealth cold.
JHALIASCLERIC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:32 AM CST
I'd like Stealth to do something other than just 'provide optimized alpha strike and then be completely eliminated due to WATCH or other abilities that screw with engagement'. I don't have an easy answer for what that is.
NINEVAH1
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:38 AM CST
>>I spent so many years PvPing in that dynamic and having to rely on intuition, timing, and luck to work around a stealth check that would lose me a fight guaranteed if I didn't do everything right. Now the tables have turned just a little bit, and Thieves have to consider timing and intution and have some luck to deal with EE (or just not tip a Warmage off that they're coming...), and you're mad about it.
I'm guessing this is directed at Elec and not me since I have not made this about stealth at all. I am ok with AoEs (in whatever form they take) hitting hidden targets since I agree that WMs (and every other survival tert guild) will never win a stealth contest against a similarly trained survival prime.
My issue is with how weighted the SvS contest is towards the caster and that it's doing damage that can only be mitigated by adding to your burden and item count or getting another character involved to heal you and potentially getting them killed.
I'm ok with this new form of debilitation, but I think it needs to be scaled back.
I'm guessing this is directed at Elec and not me since I have not made this about stealth at all. I am ok with AoEs (in whatever form they take) hitting hidden targets since I agree that WMs (and every other survival tert guild) will never win a stealth contest against a similarly trained survival prime.
My issue is with how weighted the SvS contest is towards the caster and that it's doing damage that can only be mitigated by adding to your burden and item count or getting another character involved to heal you and potentially getting them killed.
I'm ok with this new form of debilitation, but I think it needs to be scaled back.
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:41 AM CST
>>I'm not sure of your stats, but we can do testing of Mazrian vs some of my characters without barriers to see how things go.
For sure. We can do it later tonight.
>>But to have a chance at popping from hiding, while giving nerve damage, and there being no skill check.. IMO.. I think that's a little too much in the realm of balancing things. But I guess that's just my opinion.<<
>>But to have a chance at popping from hiding, while giving nerve damage, and there being no skill check.. IMO.. I think that's a little too much in the realm of balancing things. But I guess that's just my opinion.<<
>>I mean, the answer for eddy is basically "get more numbers" when it comes to thieves, and even then, assuming equal training, it won't be enough.
They could choose to prioritize Fort save stats. Otherwise, they can try to time the pulses and bank on the small chance of being revealed not hitting before they can slow roll the WM with clouts and backstabs. Maybe hit and run, come back when Alpha strike is available again, things like that.
IDK. Like I replied to Elec, for years my life or death vs. Thieves depended on "Did I guess the timing on this AOE spell correctly so I pull him out before I get Ambush Slashed" or "Did I juke into the next room before he got a stalk off" because there was literally no way to win that stealth contest against anyone at level. So I have little sympathy for "but...I might get popped out of hiding too early if I mistime this".
>>Unless of course the goal of balancing is to introduce things that are hard for individual guilds to counter intentionally. I wouldn't be adverse to that either, just doesn't sound like the 3.0/3.1 way.<<
WMs and Clerics both have it really rough against Thieves and have since forever, I think?
Mazrian
For sure. We can do it later tonight.
>>But to have a chance at popping from hiding, while giving nerve damage, and there being no skill check.. IMO.. I think that's a little too much in the realm of balancing things. But I guess that's just my opinion.<<
>>But to have a chance at popping from hiding, while giving nerve damage, and there being no skill check.. IMO.. I think that's a little too much in the realm of balancing things. But I guess that's just my opinion.<<
>>I mean, the answer for eddy is basically "get more numbers" when it comes to thieves, and even then, assuming equal training, it won't be enough.
They could choose to prioritize Fort save stats. Otherwise, they can try to time the pulses and bank on the small chance of being revealed not hitting before they can slow roll the WM with clouts and backstabs. Maybe hit and run, come back when Alpha strike is available again, things like that.
IDK. Like I replied to Elec, for years my life or death vs. Thieves depended on "Did I guess the timing on this AOE spell correctly so I pull him out before I get Ambush Slashed" or "Did I juke into the next room before he got a stalk off" because there was literally no way to win that stealth contest against anyone at level. So I have little sympathy for "but...I might get popped out of hiding too early if I mistime this".
>>Unless of course the goal of balancing is to introduce things that are hard for individual guilds to counter intentionally. I wouldn't be adverse to that either, just doesn't sound like the 3.0/3.1 way.<<
WMs and Clerics both have it really rough against Thieves and have since forever, I think?
Mazrian
DR-ARMIFER
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:43 AM CST
Bear in mind this isn't a new form of debilitation, nor did SvS weighting change. Moon Mages have been able to do it nearly forever, seemingly without problem, so we need to isolate what exactly has been added to the formula here which makes it appear to be a problem now.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
JHALIASCLERIC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 11:58 AM CST
There was a lot of discussion in the past of using Stealth as a kind of 'sneaky combat akin to tactics', and making a handful of combat maneuvers that utilize stealth for various effects, to make 'stealth combat' not be a binary of 'attacking from hiding' or 'not attacking from hiding'. I am all about abilities that pull someone from hiding, and think thematically and mechanically they make sense, but I think this sort of means Stealth needs some additional attention to increase the breadth and depth of what it offers.