Krakii for APM! Oh wait. Never mind.
All kidding aside, I used to play the Rolemaster system as a table top game and loved it. It always took us a couple of days just to get started, which was the downside of the system, but once we got going, those damage charts were so far and away more fun than "d6=4, you do 4 points of damage!"
Kerl
ARCHIGEEK
PRAT2
Re: Warrior AS
08/12/2014 03:19 PM CDT
>>AS may not be everything but it's certainly the most-thing. And in any case, that answer still doesn't address "why;" why semis should have such illogically consistent access to so much more of it than squares. The fact that the physical classes don't have the superior (or even equivalent) physical attack strength just doesn't make sense, and that's simply how I see it. More variety in set ups whose efficacy is also capped in a more or less horizontal manner does not offset it, particularly at end game where even a post-cap warrior isn't going to be able to outmaneuver post-cap enemies in many cases with any great efficacy.
This.
Also, I totally get that Warriors are ok the way they are. They could use some love in certain areas of course, but over all yeah, I agree, Warriors don't suck. That does not however, mean that they shouldn't feel slighted over the fact that they take a back seat in their own focused area of combat by not one but two different Semi professions. Seriously, Warriors should be the preeminent, absolute tip-top, penacle, yay the very quintessence of AS awesomeness in the game, not third string wanna-be's. Seriously. Not kidding. :P
Especially with the Paladin circle review and their ability to tank ramped up, that clearly puts them in the role of taking damage being their thing. Rogues are all about ambush, Bards are jacks-of-all-trades. Warriors should be THE physical combat guys in terms of AS.
RATHBONER
Re: Warrior AS
08/13/2014 05:12 AM CDT
>there are few things as emasculating as being yon post-cap warrior and hunting with a decently post-cap archer semi-rogue. Whatever we're fighting is eyeballed before I've recovered from my first feint, because ahem, swinging at something while it's turtled is silly.
You might say it makes a monk out of you, except that for a monk the emasculation gets done by modestly pre-cap semi and square melee fighters.
You might say it makes a monk out of you, except that for a monk the emasculation gets done by modestly pre-cap semi and square melee fighters.
EJKATZ
Re: Warrior AS
09/04/2014 09:25 PM CDT
Just to note that just because this discussion on warrior AS has once again faded to silence in the face of no real prospect of it being addressed (just like every other time over the years that it comes up)...
I just had a casual conversation with a Paladin friend of mine who is 82 trains about AS. He swings in the low to mid 500s with his own abilities/spells. 82 trains puts him in the range of somewhere between 5.6 and 5.7 million experience, roughly. He has 18 more levels of weapon and combat maneuver training, plus spell lore post cap to look forward to further increase his AS.
I swing a fully specialized, fully bonded 8x waraxe with Symbol of Courage and Rank 5 Surge of Strength at an AS of 535. I have nearly 15 million experience. The only avenue I have to conceivably look forward to to increase my AS through training is to learn spell 425 and become a mutant at a cost that would essentially equal half of my paladin friend's entire training point pool (2.5million post-cap experience for a warrior to learn 425). Not to include harness power or lore.
And I don't even want to hear about gear and enhancives. This is an issue about warriors and their available skills producing inferior AS, all else being equal.
I just don't comprehend how the official stance can be that this isn't a problem.
-Mohrgan's player
I just had a casual conversation with a Paladin friend of mine who is 82 trains about AS. He swings in the low to mid 500s with his own abilities/spells. 82 trains puts him in the range of somewhere between 5.6 and 5.7 million experience, roughly. He has 18 more levels of weapon and combat maneuver training, plus spell lore post cap to look forward to further increase his AS.
I swing a fully specialized, fully bonded 8x waraxe with Symbol of Courage and Rank 5 Surge of Strength at an AS of 535. I have nearly 15 million experience. The only avenue I have to conceivably look forward to to increase my AS through training is to learn spell 425 and become a mutant at a cost that would essentially equal half of my paladin friend's entire training point pool (2.5million post-cap experience for a warrior to learn 425). Not to include harness power or lore.
And I don't even want to hear about gear and enhancives. This is an issue about warriors and their available skills producing inferior AS, all else being equal.
I just don't comprehend how the official stance can be that this isn't a problem.
-Mohrgan's player
SHAYD11
Re: Warrior AS
09/05/2014 12:01 AM CDT
>I just don't comprehend how the official stance can be that this isn't a problem.- Mohrgan
I cant fathom that this is working as intended either. I think theres been several decent ideas that have been rehashed here and maybe even some new ones. I would love to be able to hunt with other capped paladins/bards and not feel emasculated as a warrior during the process. I dont really have any preference for any of the ideas, whatever one is easiest to do works for me, more warrior AS please. Here's hoping this squeaky wheel gets some grease like it did for sorcs(ensorcelling, new curses etc) and paladins(new spells).
I cant fathom that this is working as intended either. I think theres been several decent ideas that have been rehashed here and maybe even some new ones. I would love to be able to hunt with other capped paladins/bards and not feel emasculated as a warrior during the process. I dont really have any preference for any of the ideas, whatever one is easiest to do works for me, more warrior AS please. Here's hoping this squeaky wheel gets some grease like it did for sorcs(ensorcelling, new curses etc) and paladins(new spells).
RATHBONER
Re: Warrior AS
09/05/2014 05:01 AM CDT
I would have loved to be able to hunt with warriors 5 levels under me and not feel emasculated by their damage dealing capability. At cap or near it, a warrior's mstrike is far more damaging than a paladins.
Paladins have to have higher AS than warriors because they don't get as many swings. Give warriors the same AS and their MOC emasculates paladins.
Paladins have to have higher AS than warriors because they don't get as many swings. Give warriors the same AS and their MOC emasculates paladins.
SHAYD11
Re: Warrior AS
09/05/2014 08:11 AM CDT
>Paladins have to have higher AS than warriors because they don't get as many swings. Give warriors the same AS and their MOC emasculates paladins.
Im assuming you're referring to a focused mstrike? I rarely use mstrike(except occasionally to berserk but thats under extremely limited conditions and oft times I run into another room and get imploded/immolated/nasty spell from a pure turtled). If you're referring to the focused mstrike I think most times stuff set up with feint dies pretty much the same with a 3 swing focused strike or 5 swing. If you're not talking about a focused mstrike, paladins have several spells that incapacitate mobs(My sorc got put on his knees and couldnt move for quite a while by walking into a room with a paladin on more than one occasion) that leave you in 3 second soft casting rt instead of 10+ hard rt, I know which one seems less dangerous to me.
Im assuming you're referring to a focused mstrike? I rarely use mstrike(except occasionally to berserk but thats under extremely limited conditions and oft times I run into another room and get imploded/immolated/nasty spell from a pure turtled). If you're referring to the focused mstrike I think most times stuff set up with feint dies pretty much the same with a 3 swing focused strike or 5 swing. If you're not talking about a focused mstrike, paladins have several spells that incapacitate mobs(My sorc got put on his knees and couldnt move for quite a while by walking into a room with a paladin on more than one occasion) that leave you in 3 second soft casting rt instead of 10+ hard rt, I know which one seems less dangerous to me.
ARCHIGEEK
Re: Warrior AS
09/05/2014 04:16 PM CDT
Agreed. Outside of invasions, I almost never mstrike. If I had the AS of a paladin, I'd use it a lot more because I'd pretty much be guaranteed a hit. Nothing says "oh crap" quite like mstriking a turtled pure while it preps to cast, or 2 more walk in while you're in extended RT. Berserk is even worse. In many areas, you just go chasing after things you can't hit, and even if you can, the loot's all gone by the time you've wandered away a few rooms.
Kerl
Kerl
PENZAM19
Re: Warrior AS
09/06/2014 03:58 PM CDT
Like a few people have said already, game design almost always makes ways to punish giving up control of your character, which is where a lot of warrior skills tend to fall. Surgical, reproducible precision (like Gahallagering somethings head with a sledgehammer and high AS) is almost always better.
Its not that warriors don't have tools to combat turtled/high DS critters, but having to use 2 or 3 skills to hit something where other classes only need one makes it tough on warriors to tackle some of the really challenging stuff where 3 extra seconds is life or death.
Its not that warriors don't have tools to combat turtled/high DS critters, but having to use 2 or 3 skills to hit something where other classes only need one makes it tough on warriors to tackle some of the really challenging stuff where 3 extra seconds is life or death.
CAVEMANIAC
Re: Warrior AS
09/06/2014 06:59 PM CDT
I dont mean to play devil's advocate here but atleast the comparison with the 82 train paladin doesnt do the issue justice. My warrior is 83 and definitely swings in the mid 500s self spelled (wspec, bonding, holler, surge, symbol of courage, supremacy) before adding in other things like Coup de Grace or berserk to potentially put me well into the 600s and i'm an Erithian. Granted the last two options are not common but I do otherwise optimize as much as I can to swing as hard as possible(8x weapon, better than average enhancives). My perception of this issue hasnt really been a number gap but more of a fun/practicality gap between the two.
Things that might help if tweaked:
Holler has a stiff limitation due to vocal stress without much justification, IMO. Griffin's voice has made this MUCH better, recently, but warcries might be an area to consolidate or ease vocal stress for some existing abilities and introduce new ones. The +AS warcries shouldnt be as difficult but others like cry should be for balance. This would further help make holler a constant during hunts while potentially opening up even more use of the other warcries without losing your voice in the process. Increasing the duration wouldnt hurt, either.
Berserk is fantastic and makes total sense for warriors RP-wise and mechanise wise. However, the +29 AS gained is not quite as useful for the majority of hunting situations with intelligent/turtled creatures. Perhaps this could be redistributed so the majority of warriors can benefit in more practical situations with a wider variety of weapon styles? Maybe develop a way to stop your berserk early and retain the AS bonus for X minutes? Or a new CMAN/martial stance altogether that lets us harness the rage and retain some of the +AS while boosting other offensive capabilities (CMAN effectiveness, bonding flare frequency, reduced stamina costs, mstrike recovery, reduced swing rt etc). The latter would be great for those that RP a less savage warrior.
Coup de Grace is a fun maneuver for my warrior and the mechanical benefits can be substantial. However, the duration of the +AS buff is far too short and combined with the higher stamina cost AND the need to engage a critter of the right type it cannot be sustained and typically isnt used due to the limited amount of CMAN points. Extending the duration, reducing the stamina cost slightly and possibly reducing the threshold to achieve the max bonus might help make this more attractive.
With our current set-up I definitely feel like I am capable of defeating critters decisively. However, it does touch a nerve when bards can swing as hard or almost as hard as you do with self haste and still have access to all of their other tools or a paladin swings harder than you with +DF, +damage weighting, auto-sancted weapon, double flares, and mass attack/disablers just by casting their normal spell routine...all while the warrior has to juggle 1-2 minute durations, vocal stress and stamina just to hope to have similar effectiveness. Still love playing a warrior, though :)
Things that might help if tweaked:
Holler has a stiff limitation due to vocal stress without much justification, IMO. Griffin's voice has made this MUCH better, recently, but warcries might be an area to consolidate or ease vocal stress for some existing abilities and introduce new ones. The +AS warcries shouldnt be as difficult but others like cry should be for balance. This would further help make holler a constant during hunts while potentially opening up even more use of the other warcries without losing your voice in the process. Increasing the duration wouldnt hurt, either.
Berserk is fantastic and makes total sense for warriors RP-wise and mechanise wise. However, the +29 AS gained is not quite as useful for the majority of hunting situations with intelligent/turtled creatures. Perhaps this could be redistributed so the majority of warriors can benefit in more practical situations with a wider variety of weapon styles? Maybe develop a way to stop your berserk early and retain the AS bonus for X minutes? Or a new CMAN/martial stance altogether that lets us harness the rage and retain some of the +AS while boosting other offensive capabilities (CMAN effectiveness, bonding flare frequency, reduced stamina costs, mstrike recovery, reduced swing rt etc). The latter would be great for those that RP a less savage warrior.
Coup de Grace is a fun maneuver for my warrior and the mechanical benefits can be substantial. However, the duration of the +AS buff is far too short and combined with the higher stamina cost AND the need to engage a critter of the right type it cannot be sustained and typically isnt used due to the limited amount of CMAN points. Extending the duration, reducing the stamina cost slightly and possibly reducing the threshold to achieve the max bonus might help make this more attractive.
With our current set-up I definitely feel like I am capable of defeating critters decisively. However, it does touch a nerve when bards can swing as hard or almost as hard as you do with self haste and still have access to all of their other tools or a paladin swings harder than you with +DF, +damage weighting, auto-sancted weapon, double flares, and mass attack/disablers just by casting their normal spell routine...all while the warrior has to juggle 1-2 minute durations, vocal stress and stamina just to hope to have similar effectiveness. Still love playing a warrior, though :)
PENZAM19
Re: Warrior AS
09/06/2014 09:50 PM CDT
Agreed. I love berserk as is, it just isn't an optimized way to hunt.
Gemstone at its core rewards cautious offensiveness. Only go into offensive when you absolutely have to, kill in as few actions as possible, don't fight in swarms, etc. Its a very control based game. Warrior flavor isn't usually viewed as controlled, so I think its one of the harder classes to design for.
Redux is the same way. I LOVE being able to take a redux backed hit, but a hit backed by redux is almost always worse than not getting hit at all. I wouldn't change it, its just not optimal.
Gemstone at its core rewards cautious offensiveness. Only go into offensive when you absolutely have to, kill in as few actions as possible, don't fight in swarms, etc. Its a very control based game. Warrior flavor isn't usually viewed as controlled, so I think its one of the harder classes to design for.
Redux is the same way. I LOVE being able to take a redux backed hit, but a hit backed by redux is almost always worse than not getting hit at all. I wouldn't change it, its just not optimal.
RATHBONER
Re: Warrior AS
09/08/2014 06:52 AM CDT
>Im assuming you're referring to a focused mstrike? I rarely use mstrike(except occasionally to berserk but thats under extremely limited conditions and oft times I run into another room and get imploded/immolated/nasty spell from a pure turtled). If you're referring to the focused mstrike I think most times stuff set up with feint dies pretty much the same with a 3 swing focused strike or 5 swing. If you're not talking about a focused mstrike, paladins have several spells that incapacitate mobs(My sorc got put on his knees and couldnt move for quite a while by walking into a room with a paladin on more than one occasion) that leave you in 3 second soft casting rt instead of 10+ hard rt, I know which one seems less dangerous to me.
I'm referring to how readily paladins and warriors hand out emasculating amounts of damage when I am hunting in a group with them. They both hand out damage as rates that prevents me learning, but warriors hand out the higher damage and the main reason is mstrike. Far from the warrior suffering emasculation, when I have been group hunting, its the warriors that are among the worst offenders at doing the emasculation.
I'm referring to how readily paladins and warriors hand out emasculating amounts of damage when I am hunting in a group with them. They both hand out damage as rates that prevents me learning, but warriors hand out the higher damage and the main reason is mstrike. Far from the warrior suffering emasculation, when I have been group hunting, its the warriors that are among the worst offenders at doing the emasculation.
CFELCH
Re: Warrior AS
09/08/2014 10:35 AM CDT
By all rights, warriors -should- be emasculating other classes in toe-to-toe physical combat.
One thing about this claim strikes me as odd though.
The damage should be more or less the same at a given AS, all other things being equal.
The variety would come from the weapon bases themselves and DF, as intended.
Sure, there are CMANs that could increase the base DF or AvD (specialization and bonding do that, right?), not to mention the 'perfect' weapons, but you still have to connect for that to matter.
And there is where warriors look bad (comparatively). Connecting.
Overall I find it faster and safer to wait for casters to cast something then to attempt a disabling maneuver.
One thing about this claim strikes me as odd though.
The damage should be more or less the same at a given AS, all other things being equal.
The variety would come from the weapon bases themselves and DF, as intended.
Sure, there are CMANs that could increase the base DF or AvD (specialization and bonding do that, right?), not to mention the 'perfect' weapons, but you still have to connect for that to matter.
And there is where warriors look bad (comparatively). Connecting.
Overall I find it faster and safer to wait for casters to cast something then to attempt a disabling maneuver.
KRAKII
Re: Warrior AS
09/08/2014 11:12 AM CDT
I still think fondly of my "chaw" idea--currently, think "the Warriors' version of Alchemy"--where you would bundle different herbs together and munch them over time. (I even included "give a bonus to WTrick Spit" if you have a wad of chaw...") Naturally this would not work with potions; only the actual herbs.
That way if you get hit, and your wad of chaw includes the relevant herb, you can get healed essentially right away. Or maybe a round later. Or something. Have success rates--including "how likely are you to get the healing you need" and "how quickly"--be based on your skill ranks in WTrick.
Worried about Warcries taxing your vocal cords? Chaw the throat herb. Chaw the throat scar herb. Have your bundle be two of each, double your chances of getting the solace you need.
And of course there need to be limitations, like "only four herbs in a bundle". Different people might want different recipes. You could trade recipes around. There could be Auction-grade recipes, that have 5 or 6 herbs in a bundle. (Can only create the bundle if you know the recipe.)
.
.
It's not perfect, but it's a step towards getting some more flavor [heh] in how Warriors work. (For everyone but the effete who don't like WTrick Spit anyhow. Like elves.)
That way if you get hit, and your wad of chaw includes the relevant herb, you can get healed essentially right away. Or maybe a round later. Or something. Have success rates--including "how likely are you to get the healing you need" and "how quickly"--be based on your skill ranks in WTrick.
Worried about Warcries taxing your vocal cords? Chaw the throat herb. Chaw the throat scar herb. Have your bundle be two of each, double your chances of getting the solace you need.
And of course there need to be limitations, like "only four herbs in a bundle". Different people might want different recipes. You could trade recipes around. There could be Auction-grade recipes, that have 5 or 6 herbs in a bundle. (Can only create the bundle if you know the recipe.)
.
.
It's not perfect, but it's a step towards getting some more flavor [heh] in how Warriors work. (For everyone but the effete who don't like WTrick Spit anyhow. Like elves.)
EJKATZ
Re: Warrior AS
09/10/2014 12:35 AM CDT
>I dont mean to play devil's advocate here but atleast the comparison with the 82 train paladin doesnt do the issue justice. My warrior is 83 and definitely swings in the mid 500s self spelled (wspec, bonding, holler, surge, symbol of courage, supremacy) before adding in other things like Coup de Grace or berserk to potentially put me well into the 600s and i'm an Erithian. Granted the last two options are not common but I do otherwise optimize as much as I can to swing as hard as possible(8x weapon, better than average enhancives). My perception of this issue hasnt really been a number gap but more of a fun/practicality gap between the two.
From my last post:
>And I don't even want to hear about gear and enhancives. This is an issue about warriors and their available skills producing inferior AS, all else being equal.
I don't mean for that repost to sound flippant, but I suspect it's a rather important contributor to the AS you're seeing. I don't deny that enhancives could increase a warrior's AS numbers, but it isn't the point I'm trying to make. I'll grant that my numbers didn't count Holler, and the reason I didn't is because it's not practical to keep Holler up the way a paladin can keep up dauntless or a bard can keep up Kai's Triumphant Song. Griffin's Voice does help some, yes, but still.
Kerl made the point before (not just now, but for years) and I made it again: The warrior cannot train his/her way to equal AS. He can only acquire gear.
Voln/CoL/GoS is a wash in the *all things equal* sense of the argument, because any profession can get it. And I'm not improperly trained. For sure, I'm not optimally geared, because I don't use a ton of enhancives outside of my giftbox ones, during invasions. But this isn't a discussion about enhancives or gear, or even about societal powers. It's about a discrepancy in training for AS between warriors and semis.
>I'm referring to how readily paladins and warriors hand out emasculating amounts of damage when I am hunting in a group with them. They both hand out damage as rates that prevents me learning, but warriors hand out the higher damage and the main reason is mstrike. Far from the warrior suffering emasculation, when I have been group hunting, its the warriors that are among the worst offenders at doing the emasculation.
Mstrike is extremely powerful when group hunting, because when a warrior is hunting with a group of magic users who can Ewave or Censure or whatever other mass, soft-RT disabling spell the casters in the group have, they have no qualms or hesitation in using it. The critters are prone or immobilized or otherwise disabled, and there are other non-RT locked group members to keep them that way. Notice that after the warrior mstrikes, they stand immobile in full offensive for 9 seconds, 12 seconds...or whatever, while the rest of the group continues to mop up the still living creatures or the ones that walk in the room suddenly. The mstrike-freely-and-without-a-care hunting style doesn't work outside of a strong group. AS/DS resolutions in a group are bigger usually because the critter's DS is dropped, rather than because of a warrior's overwhelming AS. Plus, group hunting often means the warrior is carrying outside buffs. It's a good way to get killed when you're hunting somewhere dangerous, like the Rift where you can't wear any good spells. But I'll agree with your point that warriors do great in group hunting.
-Mohrgan's player
From my last post:
>And I don't even want to hear about gear and enhancives. This is an issue about warriors and their available skills producing inferior AS, all else being equal.
I don't mean for that repost to sound flippant, but I suspect it's a rather important contributor to the AS you're seeing. I don't deny that enhancives could increase a warrior's AS numbers, but it isn't the point I'm trying to make. I'll grant that my numbers didn't count Holler, and the reason I didn't is because it's not practical to keep Holler up the way a paladin can keep up dauntless or a bard can keep up Kai's Triumphant Song. Griffin's Voice does help some, yes, but still.
Kerl made the point before (not just now, but for years) and I made it again: The warrior cannot train his/her way to equal AS. He can only acquire gear.
Voln/CoL/GoS is a wash in the *all things equal* sense of the argument, because any profession can get it. And I'm not improperly trained. For sure, I'm not optimally geared, because I don't use a ton of enhancives outside of my giftbox ones, during invasions. But this isn't a discussion about enhancives or gear, or even about societal powers. It's about a discrepancy in training for AS between warriors and semis.
>I'm referring to how readily paladins and warriors hand out emasculating amounts of damage when I am hunting in a group with them. They both hand out damage as rates that prevents me learning, but warriors hand out the higher damage and the main reason is mstrike. Far from the warrior suffering emasculation, when I have been group hunting, its the warriors that are among the worst offenders at doing the emasculation.
Mstrike is extremely powerful when group hunting, because when a warrior is hunting with a group of magic users who can Ewave or Censure or whatever other mass, soft-RT disabling spell the casters in the group have, they have no qualms or hesitation in using it. The critters are prone or immobilized or otherwise disabled, and there are other non-RT locked group members to keep them that way. Notice that after the warrior mstrikes, they stand immobile in full offensive for 9 seconds, 12 seconds...or whatever, while the rest of the group continues to mop up the still living creatures or the ones that walk in the room suddenly. The mstrike-freely-and-without-a-care hunting style doesn't work outside of a strong group. AS/DS resolutions in a group are bigger usually because the critter's DS is dropped, rather than because of a warrior's overwhelming AS. Plus, group hunting often means the warrior is carrying outside buffs. It's a good way to get killed when you're hunting somewhere dangerous, like the Rift where you can't wear any good spells. But I'll agree with your point that warriors do great in group hunting.
-Mohrgan's player
ARCHIGEEK
Re: Warrior AS
09/10/2014 02:24 AM CDT
If you're having a problem with warriors, or anyone for that matter, destroying everything in their group, I would suggest talking with them. I will frequently stow an axe and pull out a dagger and swap the other axe to the off hand, when in a bandit hunting group. This assures contact without killing many of the bandits. Sometimes I'll stance down to advanced stance instead. I also try to make sure everyone finishes up around the same time, that way the group wraps up the hunt faster.j
It all adds up to group etiquette. If people are doing something you don't appreciate, ask them to change what they're doing, and don't be afraid to remove them from their group. My personal pet peeves during invasions are people who run around with closed kill groups, especially if they don't search their kills, and people who run a looting script while in an invasion group, then leave once they're full to the gills with the group's loot.
Kerl
It all adds up to group etiquette. If people are doing something you don't appreciate, ask them to change what they're doing, and don't be afraid to remove them from their group. My personal pet peeves during invasions are people who run around with closed kill groups, especially if they don't search their kills, and people who run a looting script while in an invasion group, then leave once they're full to the gills with the group's loot.
Kerl
CAVEMANIAC
Re: Warrior AS
09/10/2014 08:59 AM CDT
Its not perfect but it is certainly possibly to keep holler up 90% of the time with griffins voice, atleast from what I have found with even one rank. Warrior AS should however be balanced around the fact its not just a cast and forget spell like what bards and paladins have.
Regarding paladins I dont have much experience at cap or post cap with them but I had always assumed that outside the boosts to their other spells the largest AS gap was only seen once they are 2x CM, 2x spells with relevant lore bonuses. Thats alot of training points for them, right? I dont think I have seen anyone nearing that level of offense in my travels yet but it might be possible pre-cap. If not, how many points does it take to max targetting bonus for a similarly focused warrior?
Regarding paladins I dont have much experience at cap or post cap with them but I had always assumed that outside the boosts to their other spells the largest AS gap was only seen once they are 2x CM, 2x spells with relevant lore bonuses. Thats alot of training points for them, right? I dont think I have seen anyone nearing that level of offense in my travels yet but it might be possible pre-cap. If not, how many points does it take to max targetting bonus for a similarly focused warrior?
ROBLAR
Re: Warrior AS
09/10/2014 01:57 PM CDT
<If not, how many points does it take to max targetting bonus for a similarly focused warrior?>
9,000 mtps, though training 75 ranks of elementals will likely push you to convert P2M at some point, so - more
9,000 mtps, though training 75 ranks of elementals will likely push you to convert P2M at some point, so - more
CRYHEART
Re: Warrior AS
03/18/2015 09:56 AM CDT
>Asked for at Simucon and denied, too difficult/unbalancing (3x CM for warriors). As for cman points, I think that could be more easily achieved by lowering the cman costs. There was supposed to be a review but not sure what happened with that - I understand the intent is to choose and differentiate but there has been alot of new cmans added since it was released and no clear cookie cutter should emerge.<
Another option is to increase the number of CMANS available to increase AS or to increase the points in AS or DS in CMANS for warriors. CMANS should be the scroll/spell equivalents for warriors, IMHO. Personally, I would prefer not to have to rely on scrolls I use or spells by casters for general AS/DS purposes. Having casters for special spells for certain foes, like liches would be great. Warriors do have a mutual benefit, however limited, like guard or protection for others in a group, as an example. I think there is a need for greater mutual benefit from warrior to caster, and caster to warrior.
Cryheart
JARHEAD
Re: Warrior AS
03/18/2015 10:23 AM CDT
Another option is to increase the number of CMANS available to increase AS or to increase the points in AS or DS in CMANS for warriors. CMANS should be the scroll/spell equivalents for warriors, IMHO. Personally, I would prefer not to have to rely on scrolls I use or spells by casters for general AS/DS purposes. Having casters for special spells for certain foes, like liches would be great. Warriors do have a mutual benefit, however limited, like guard or protection for others in a group, as an example. I think there is a need for greater mutual benefit from warrior to caster, and caster to warrior. |
What about side by side? It seems to be a rather under-utilized CMAN and I myself am unfamiliar with it, but according to the docs it adds to AS and I "think" DS as well, and that benefit seems to improve if others in the group have it as well. I wonder what happens if a group of 10-15 or more all had it. Just musing here, but if the benefits are worth it, and you regularly group hunt, it might be an option.
General Radeek Andoran
Drakes Vanguard
Defender of Wehnimer's Landing
Black Raider of the Mir'Sheq
Empires exist through conquest, they live on by exercising total control of the conquered.
Only the dead have seen the end of war - Plato
CRYHEART
Re: Warrior AS
03/18/2015 11:36 AM CDT
>What about side by side? It seems to be a rather under-utilized CMAN and I myself am unfamiliar with it, but according to the docs it adds to AS and I "think" DS as well, and that benefit seems to improve if others in the group have it as well. I wonder what happens if a group of 10-15 or more all had it. Just musing here, but if the benefits are worth it, and you regularly group hunt, it might be an option.<
"Side by side is a combat maneuver that gives a boost to Attack Strength (AS) and Defensive Strength (DS) while in a group.
This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not hiding). This includes the commands ATTACK, KILL, AMBUSH and MSTRIKE, the CMs Berserk, Quickstrike, Spin Attack, Mighty Blow, Staggering Blow and Truehand and the spell V'tull's Fury (1718). It does not enhance ranged attacks or bolt attacks.
There are several variables that determine the AS/DS bonus provided to group members. This includes the number of group members, the number of CM and side by side ranks for the primary member and the number of CM and side by side ranks for other group members."
Yes, when hunting in groups it works well, if others do train in it. Don't think magic casters for the most part train in it. There are shield skills which will help somewhat when hunting in groups. I let sidebyside go when other warriors did not train in it for the most part.
I still would like more CMANS which increase AS for warriors for solo purposes, which is the main concern it appears for most warriors. Or, they could take the current CMANS which increase the AS and boost the AS points they provide per individual ranks. That might appease most of us.
Cryheart
CAVEMANIA
Re: Warrior AS
03/18/2015 12:11 PM CDT
I would love something to boost warrior AS and/or combat effectiveness.
If not Attack strength boosters, maybe one of these:
Crit weighting
Damage weighting
RT reduction
More substantial weapon flares/abilities
If not Attack strength boosters, maybe one of these:
Crit weighting
Damage weighting
RT reduction
More substantial weapon flares/abilities
RATHBONER
Re: Warrior AS
03/18/2015 02:12 PM CDT
>Yes, when hunting in groups it works well, if others do train in it.
I trained it for a while, but found no one else had it, even regulars on large group hunts, and so I unlearnt it. It was the pre-req that was the killer. I'd have kept a rank of side by side if it didn't require two ranks of something useless to go with it.
I trained it for a while, but found no one else had it, even regulars on large group hunts, and so I unlearnt it. It was the pre-req that was the killer. I'd have kept a rank of side by side if it didn't require two ranks of something useless to go with it.