"I'd like to suggest a capsule like device for other common items.
It would be nice to have a capsule device for a small statue, white/blue/black crystals, wands, etc." -- Veythorne
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HUGE applause! The crowd goes wild!
Excellent idea.
Make it with a slot for every treasure-drop trinket (like all the things on the Arcane list, and whatnot). Cubes, squares, firestorm flakes, wands & crystals and so on.
Maybe have a different one for Alchemy creations (those which do not duplicate treasure-drop trinkets).
KRAKII
JOEKUPS
Re: General Feedback on DM - Capsule fork
06/29/2017 05:14 PM CDT
I would imagine that wouldn't work because a lot of those items can be charged and not each one is the same as the other.
I may be wrong but... The way these items work - The dollcase and the capsule, is that they don't store specific information on the item put in, instead they have a predefined list of items that COULD be put in. So for the capsule its pretty straight forward. It can be a sphere for one of the towns, thats it, nothing else. Those spheres will only ever be a sphere for that town. So the original sphere is destroyed and the capsule basically says "I can create X amount of spheres for Y town". X being the total number of spheres destroyed by the item for Y town. When you PULL the sphere it creates a brand new sphere for Y town and deducts 1 credit from its records.
Now imagine how much time and effort went into creating the dollcase to allow 500+ unique items to be added and destroyed. Originally it was just arms/legs/torso/head and glue, not so bad.
Now take the same method and try to apply it for items that can hold or currently be holding XX/XX mana. See where it's going yet? You'd have to hardcode a situation to store every possible combination of item + mana.
I don't think the alternative of storing the item itself dynamically is possible or efficient.
Wyrom says, "Ordim is the reason savants won't be coded as well."
I may be wrong but... The way these items work - The dollcase and the capsule, is that they don't store specific information on the item put in, instead they have a predefined list of items that COULD be put in. So for the capsule its pretty straight forward. It can be a sphere for one of the towns, thats it, nothing else. Those spheres will only ever be a sphere for that town. So the original sphere is destroyed and the capsule basically says "I can create X amount of spheres for Y town". X being the total number of spheres destroyed by the item for Y town. When you PULL the sphere it creates a brand new sphere for Y town and deducts 1 credit from its records.
Now imagine how much time and effort went into creating the dollcase to allow 500+ unique items to be added and destroyed. Originally it was just arms/legs/torso/head and glue, not so bad.
Now take the same method and try to apply it for items that can hold or currently be holding XX/XX mana. See where it's going yet? You'd have to hardcode a situation to store every possible combination of item + mana.
I don't think the alternative of storing the item itself dynamically is possible or efficient.
Wyrom says, "Ordim is the reason savants won't be coded as well."
VEYTHORNE
Re: General Feedback on DM - Capsule fork
06/29/2017 06:24 PM CDT
Now take the same method and try to apply it for items that can hold or currently be holding XX/XX mana. See where it's going yet? You'd have to hardcode a situation to store every possible combination of item + mana. |
I don't think the alternative of storing the item itself dynamically is possible or efficient. |
Instead of having it store X charges on Y object, I would just have it track total charges.
- This capsule can hold 20 charges of this item.
- This better capsule can hold 30 charges of this item.
- This amazing capsule can hold 100 charges of this item.
Using a small statue as an example.
- Place a statue (with 2 charges) in the capsule, the capsule absorbs the statue and now has 2 charges.
- Place another statue (with 3 charges) in the capsule, the capsule absorbs the statue and now has 5 charges.
- Push the capsule, and out pops a 1 charge statue, reducing the amount of charges (from 5 to 4) stored in your capsule.
We do have crystal-holding gear, so we could probably skip crystals. If one were made for wands, it could pop out a 3 or 5 use wand instead of a 1 use like with statues. If you don't have enough charges to pop out a wand, it would give you some kind of message saying to recharge it.
I know there are also gloves that absorb wands, so maybe this would really only be useful for statues, but I would love having one for statues.
COLEMANJ
Re: General Feedback on DM - Capsule fork
06/30/2017 08:50 AM CDT
> If one were made for wands,
There were items similiar to this made for wands at BMC. Basically, you load it with gold wands or aqua wands or whatever. Multiple wands of the same type. Then wave the "container wand" at something and it uses the charges from the wands inside.
SIMU-WYROM
Re: General Feedback on DM - Capsule fork
06/30/2017 02:45 PM CDT
The case and capsule work differently, but they have the same concept. Same with the gem jars.
Since we're speaking mostly about the capsules here, let me explain.
Spheres have a lot of data on them. Same with the torus. If the item attunes to you, has started the timers for departing, or otherwise has been used to start the teleportation countdown, the sphere will NOT work with the capsule. These are strictly to work for the SimuCoin variety of them, which have been available at Delirium and Dig, because they don't come attuned.
The torus creator is still better because it creates Chronomage spheres for basically nothing (gold ring). After having the disc that makes them, you don't really have much upkeep. And you can pass it around. That item won't be changing. Chronomage spheres that you buy in game also won't cut it, because they are attuned to you.
Now, making a capsule that can hold attuned ones might be possible, but if any timer has started, it would be completely void. I will see about adding multiple versions of these, but it won't be anything available until maybe August.
Wyrom, PM
Since we're speaking mostly about the capsules here, let me explain.
Spheres have a lot of data on them. Same with the torus. If the item attunes to you, has started the timers for departing, or otherwise has been used to start the teleportation countdown, the sphere will NOT work with the capsule. These are strictly to work for the SimuCoin variety of them, which have been available at Delirium and Dig, because they don't come attuned.
The torus creator is still better because it creates Chronomage spheres for basically nothing (gold ring). After having the disc that makes them, you don't really have much upkeep. And you can pass it around. That item won't be changing. Chronomage spheres that you buy in game also won't cut it, because they are attuned to you.
Now, making a capsule that can hold attuned ones might be possible, but if any timer has started, it would be completely void. I will see about adding multiple versions of these, but it won't be anything available until maybe August.
Wyrom, PM
ARCHSENEX
Re: General Feedback on DM - Capsule fork
06/30/2017 03:29 PM CDT
I personally would love Item Combiners being available/more available, but I imagine they wouldn't be made under any "quality of life" umbrella, like the Capsules were. Since they provide a more real in-game advantage, I imagine they'd be either Auction quality, or limited (Perhaps something from duskruin in the 10K-15K range, stuff that's in the lower high-tier).
A way to effectively make an "epic deep" embed would be a really cool thing for me. Mechanically, no different than carrying around a dozen of the item, but just less hassle (and less weight, which is probably where the "not an unlimited" item restriction comes from).
Then again, the chrono orbs weren't weightless. But I still get why it makes sense for those to not be too rare.
A way to effectively make an "epic deep" embed would be a really cool thing for me. Mechanically, no different than carrying around a dozen of the item, but just less hassle (and less weight, which is probably where the "not an unlimited" item restriction comes from).
Then again, the chrono orbs weren't weightless. But I still get why it makes sense for those to not be too rare.
LADYFLEUR
Re: General Feedback on DM - Capsule fork
06/30/2017 03:46 PM CDT
>The torus creator is still better because it creates Chronomage spheres for basically nothing (gold ring). After having the disc that makes them, you don't really have much upkeep. And you can pass it around. That item won't be changing.
This is disappointing, as the quality of life factor is no longer there with cheaper and superior options, nor is the convenience there due to the need for storage of individual toruses. It is not better because one has to choose which character to attune a torus to and select the destination upon creation, while the SimuCoin items that are now readily available in player shops at significantly reduced costs are unattuned.
>Now, making a capsule that can hold attuned ones might be possible, but if any timer has started, it would be completely void. I will see about adding multiple versions of these, but it won't be anything available until maybe August.
This sounds useless, because who actually buys up attuned Chronomage spheres for silver in game at 100k per use and stockpiles them? I bet no one. The only attuned Chronomage items in large quantity are the toruses from the Chronomage disks, so I would much prefer that each character with an attuned torus be able to REDEEM the torus at the Chronomage office for a realm boost for later use than to have each character be forced to acquire and carry around yet another storage device. The toruses are already attuned to a character, so this would be a much better quality of life improvement than what you're suggesting.
This is disappointing, as the quality of life factor is no longer there with cheaper and superior options, nor is the convenience there due to the need for storage of individual toruses. It is not better because one has to choose which character to attune a torus to and select the destination upon creation, while the SimuCoin items that are now readily available in player shops at significantly reduced costs are unattuned.
>Now, making a capsule that can hold attuned ones might be possible, but if any timer has started, it would be completely void. I will see about adding multiple versions of these, but it won't be anything available until maybe August.
This sounds useless, because who actually buys up attuned Chronomage spheres for silver in game at 100k per use and stockpiles them? I bet no one. The only attuned Chronomage items in large quantity are the toruses from the Chronomage disks, so I would much prefer that each character with an attuned torus be able to REDEEM the torus at the Chronomage office for a realm boost for later use than to have each character be forced to acquire and carry around yet another storage device. The toruses are already attuned to a character, so this would be a much better quality of life improvement than what you're suggesting.
DMAC188
Re: General Feedback on DM - Capsule fork
06/30/2017 10:20 PM CDT
Let me try to re-express the way I feel about it on this thread because I didn't get a response on the other one.
It makes me feel miserable to have lugged 40 Torus's that are indistinguishable from one another in my locker or on my character that I have to cycle through and gaze at up to 20 to find the location I'm looking for that are on my burghal gnome who can't carry more than 2 extra pounds before he's moderately encumbered for 5 years to now have this magical Chronotube miracle 99 cent infomercial travel solution pop into the lands out of nowhere for everyone that wants one that allows them to carry realm travel weightlessly and in 2 seconds push a button and the orb pops out to wherever they want to travel with.
On the Torus's I just want something to change that make them more convenient. I'd be fine with a weightless container for Torus's similar to what the Sphere's got. Or just let me bundle and easily distinguish them from one another. I would think there should be many acceptable and easy solutions.
It makes me feel miserable to have lugged 40 Torus's that are indistinguishable from one another in my locker or on my character that I have to cycle through and gaze at up to 20 to find the location I'm looking for that are on my burghal gnome who can't carry more than 2 extra pounds before he's moderately encumbered for 5 years to now have this magical Chronotube miracle 99 cent infomercial travel solution pop into the lands out of nowhere for everyone that wants one that allows them to carry realm travel weightlessly and in 2 seconds push a button and the orb pops out to wherever they want to travel with.
On the Torus's I just want something to change that make them more convenient. I'd be fine with a weightless container for Torus's similar to what the Sphere's got. Or just let me bundle and easily distinguish them from one another. I would think there should be many acceptable and easy solutions.
VEYTHORNE
Re: General Feedback on DM - Capsule fork
06/30/2017 10:54 PM CDT
magical Chronotube miracle 99 cent infomercial travel solution pop into the lands out of nowhere for everyone that wants one that allows them to carry realm travel weightlessly and in 2 seconds push a button and the orb pops out to wherever they want to travel with. |
I would be happy to trade you a chronosphere capsule for your disc, the capsule doesn't generate like the disc, but it appears that you don't consider that of any value.
Another solution to this problem is that instead of allowing you to store what the disc generates, they could expire within 1 hour. You would no longer have to worry about keeping 40 of them and could just generate one when you would like to teleport somewhere.
If updates are going to be made to existing things every time something new comes out, I have some things that are less convenient than new offerings I'd like to have improved as well. Who should I send my list of improvement requests to?
LADYFLEUR
Re: General Feedback on DM - Capsule fork
07/01/2017 12:00 AM CDT
If existing items are going to be left not brought up to current standards when the disks were part of the same transportation system update as all the other things that got updated, then I'll just stop spending on event extras which are clearly a waste of my time and money. They'll just be nerfed tomorrow with no consideration so they can be sold to the masses anyway.
If there are other items that people want updated, it's far better for them to advocate for what they want improved rather than saying nothing should be improved because other items weren't asked about or declined.
If there are other items that people want updated, it's far better for them to advocate for what they want improved rather than saying nothing should be improved because other items weren't asked about or declined.
VEYTHORNE
Re: General Feedback on DM - Capsule fork
07/01/2017 12:40 AM CDT
If existing items are going to be left not brought up to current standards when the disks were part of the same transportation system update as all the other things that got updated, then I'll just stop spending on event extras which are clearly a waste of my time and money. They'll just be nerfed tomorrow with no consideration so they can be sold to the masses anyway. |
If there are other items that people want updated, it's far better for them to advocate for what they want improved rather than saying nothing should be improved because other items weren't asked about or declined. |
Existing items haven't been brought up to current standards when new items have come out. It was asked for, and declined. So there is precedent in this situation. If your special request is approved, than all the old-style x/day chargers should be changed to new-style x/day chargers, because they need to be brought up to current standards too.
However, it's a bit of a stretch to claim that your item was nerfed, because in what way has it lost its abilities?
Does it no longer generate an item you can use to teleport?
Your item is working as it was designed to work, and how it has always worked.
The chronosphere capsules don't generate, they only store things which are only found at events, meaning once you run out, you have to wait until the next event. I realize you want to maximize your usage of your item, but it does something completely different than the capsules. They're not comparable items. One is a generation device, one is a storage device.
Your item wasn't sold to the masses in any way, as it never stored spheres. And I personally wouldn't make threats to stop spending money at events to make my case.
If you no longer find value in your item, you could sell it someone who does and just use a capsule. But it doesn't generate spheres, so you'll have to attend an event to stock up.
LADYFLEUR
Re: General Feedback on DM - Capsule fork
07/01/2017 12:51 AM CDT
X/day items are no comparison because it was because of the short-sighted flooding of the market that a storage device was required in the first place. This isn't a newer or better version, it's essentially giving players a means to store things they should never have received in such mass quantities to begin with. There have been services to convert x/day items to new style. Mechanically, new-style x/day provide much more benefit though, so neither the concept nor value is the same.
The chronomage disks were nerfed by a combination of the transportation updates and the flooding of the player market with cheap orbs that are sold for silver at far under cost. The original value in producing spheres was to bypass the 300k return trip fee if one wanted to use a second chronomage within 48 hours. That no longer exists, so the benefit is a lot less. It produces only one orb a week, that is both attuned to a character and a destination upon creation, and you have to pay a gold ring cost and remember to activate it and then store it with no way to identify either attunement or destination without more inventory management hoops to jump through.
It wasn't a threat to stop spending money. It was a statement and vote of no confidence in the direction of paid events in this game, where everything that people have paid into and bought are considered disposable in order to mass release items that shouldn't have been mass released in the quantity and at the cost they were. I see no reason to financially support the direction of events that provide no actual entertainment value. It'll provide a lot less aggravation.
The chronomage disks were nerfed by a combination of the transportation updates and the flooding of the player market with cheap orbs that are sold for silver at far under cost. The original value in producing spheres was to bypass the 300k return trip fee if one wanted to use a second chronomage within 48 hours. That no longer exists, so the benefit is a lot less. It produces only one orb a week, that is both attuned to a character and a destination upon creation, and you have to pay a gold ring cost and remember to activate it and then store it with no way to identify either attunement or destination without more inventory management hoops to jump through.
It wasn't a threat to stop spending money. It was a statement and vote of no confidence in the direction of paid events in this game, where everything that people have paid into and bought are considered disposable in order to mass release items that shouldn't have been mass released in the quantity and at the cost they were. I see no reason to financially support the direction of events that provide no actual entertainment value. It'll provide a lot less aggravation.
VEYTHORNE
Re: General Feedback on DM - Capsule fork
07/01/2017 01:42 AM CDT
X/day items are no comparison because it was because of the short-sighted flooding of the market that a storage device was required in the first place. This isn't a newer or better version, it's essentially giving players a means to store things they should never have received in such mass quantities to begin with. There have been services to convert x/day items to new style. Mechanically, new-style x/day provide much more benefit though, so neither the concept nor value is the same. |
X/day items are an exact comparison. They updated the X/day system, yet the old-style weren't updated.
Capsules and Disks are not an exact comparison. With the capsules, they created a brand new item to store inventory that was being dropped via an event, which benefits everyone who partakes in the event. Now you're asking them to create yet another brand new item, that only benefits you because of some perceived loss when there is no actual loss on your part.
The chronomage disks were nerfed by a combination of the transportation updates and the flooding of the player market with cheap orbs that are sold for silver at far under cost. The original value in producing spheres was to bypass the 300k return trip fee if one wanted to use a second chronomage within 48 hours. That no longer exists, so the benefit is a lot less. It produces only one orb a week, that is both attuned to a character and a destination upon creation, and you have to pay a gold ring cost and remember to activate it and then store it with no way to identify either attunement or destination without more inventory management hoops to jump through. |
I am curious, when they reduced the chronomage costs, did you ask for your item to be improved? I assume you were paying for the trip there, and using the desk to avoid the 300k to get back. What if it created 2 per week instead of 1? That way you get a free trip there and back. You were spending 100k to save 300k. Now you'll save that 100k.
If there's an argument for improvement, it's with that loss of value.
It wasn't a threat to stop spending money. It was a statement and vote of no confidence in the direction of paid events in this game, where everything that people have paid into and bought are considered disposable in order to mass release items that shouldn't have been mass released in the quantity and at the cost they were. I see no reason to financially support the direction of events that provide no actual entertainment value. It'll provide a lot less aggravation. |
Or you could just be happy that when you participate in an event, and you're flooded with something, they offer a neat device to store that something. If anything, it has improved my confidence in the direction of paid events. Because when an issue is presented, they worked to resolve that issue.
When it comes down to it, your item wasn't mass released. None of us can generate teleportation endlessly like you can. Chronomage spheres were always available through the chronomage system, so you didn't have a monopoly on that.
DMAC188
Re: General Feedback on DM - Capsule fork
07/01/2017 09:54 AM CDT
This convenience change just rubbed me the wrong way a lot more than the chronomage costs. I guess because it's a physical item and it solved with the snap of a finger all the time wasting inconvenience I had to deal with for 5 years. I'm not looking for any improvement in functionality, just convenience. It felt like it was a 10 minute decision to implement these chronotubes based on an ad how request from players while I've been sitting on something as inconvenient as the orbs (40+ Unmarked torus) for 5 years with no help in making them less frustrating to deal with.
LADYFLEUR
Re: General Feedback on DM - Capsule fork
07/01/2017 11:14 AM CDT
>X/day items are an exact comparison. They updated the X/day system, yet the old-style weren't updated.
No, the system was not updated. A new and better item was created, but released on a similarly limited scale. The transportation system was changed, and every other transportation related device was updated to bring them up to current convenience standards, yet the disks were the only items excluded.
>Now you're asking them to create yet another brand new item, that only benefits you because of some perceived loss when there is no actual loss on your part.
No, I never asked them to create another item. I asked them to provide the same convenience factor by allowing the toruses to be redeemed for a realm boost, which is not the same thing at all. The offer was to create yet another junk storage device that no one will use except Chronomage disk users, because I doubt anyone actually buys attuned spheres for silvers at 100k per pop instead of just buying them when they need to use them. It is an actual loss because of the loss of convenience combined with the nerfs to how the Chronomages themselves functioned with the transportation changes.
>I am curious, when they reduced the chronomage costs, did you ask for your item to be improved? I assume you were paying for the trip there, and using the desk to avoid the 300k to get back. What if it created 2 per week instead of 1? That way you get a free trip there and back. You were spending 100k to save 300k. Now you'll save that 100k.
They were told they would be reviewed as part of Phase 2. Now I assume there will be no update since we were told that there will be no change. The other poster here also asked for the production per week to be increased, and I assume that was also denied.
>Or you could just be happy that when you participate in an event, and you're flooded with something, they offer a neat device to store that something.
The issue was the flooding. That should never have happened.
>Because when an issue is presented, they worked to resolve that issue.
No, it shows that the short-term cash grab trumps everything related to actual game balance or consideration for existing items, even when they fall under the broader Phase 2 transportation updates, in order to cater to gambling behavior. No one forced anyone to buy in such that they end up with hundreds of spheres. That was other people's choices.
>This convenience change just rubbed me the wrong way a lot more than the chronomage costs. I guess because it's a physical item and it solved with the snap of a finger all the time wasting inconvenience I had to deal with for 5 years. I'm not looking for any improvement in functionality, just convenience. It felt like it was a 10 minute decision to implement these chronotubes based on an ad how request from players while I've been sitting on something as inconvenient as the orbs (40+ Unmarked torus) for 5 years with no help in making them less frustrating to deal with.
When it comes down to it, it's exactly this. I'm tired of the long-term loyal customer continuing to be shafted in favor of the short-term cash grab. It'll make me feel a lot better when I'm no longer wasting money on this sort of thing and then I won't have to worry about anything being nerfed, because there's no longer any consideration given to things that were made disposable, from merchant recharging, fusion orbs, and now this. It's just another in a long list of terrible changes in direction for the game that continue to devalue what people own.
No, the system was not updated. A new and better item was created, but released on a similarly limited scale. The transportation system was changed, and every other transportation related device was updated to bring them up to current convenience standards, yet the disks were the only items excluded.
>Now you're asking them to create yet another brand new item, that only benefits you because of some perceived loss when there is no actual loss on your part.
No, I never asked them to create another item. I asked them to provide the same convenience factor by allowing the toruses to be redeemed for a realm boost, which is not the same thing at all. The offer was to create yet another junk storage device that no one will use except Chronomage disk users, because I doubt anyone actually buys attuned spheres for silvers at 100k per pop instead of just buying them when they need to use them. It is an actual loss because of the loss of convenience combined with the nerfs to how the Chronomages themselves functioned with the transportation changes.
>I am curious, when they reduced the chronomage costs, did you ask for your item to be improved? I assume you were paying for the trip there, and using the desk to avoid the 300k to get back. What if it created 2 per week instead of 1? That way you get a free trip there and back. You were spending 100k to save 300k. Now you'll save that 100k.
They were told they would be reviewed as part of Phase 2. Now I assume there will be no update since we were told that there will be no change. The other poster here also asked for the production per week to be increased, and I assume that was also denied.
>Or you could just be happy that when you participate in an event, and you're flooded with something, they offer a neat device to store that something.
The issue was the flooding. That should never have happened.
>Because when an issue is presented, they worked to resolve that issue.
No, it shows that the short-term cash grab trumps everything related to actual game balance or consideration for existing items, even when they fall under the broader Phase 2 transportation updates, in order to cater to gambling behavior. No one forced anyone to buy in such that they end up with hundreds of spheres. That was other people's choices.
>This convenience change just rubbed me the wrong way a lot more than the chronomage costs. I guess because it's a physical item and it solved with the snap of a finger all the time wasting inconvenience I had to deal with for 5 years. I'm not looking for any improvement in functionality, just convenience. It felt like it was a 10 minute decision to implement these chronotubes based on an ad how request from players while I've been sitting on something as inconvenient as the orbs (40+ Unmarked torus) for 5 years with no help in making them less frustrating to deal with.
When it comes down to it, it's exactly this. I'm tired of the long-term loyal customer continuing to be shafted in favor of the short-term cash grab. It'll make me feel a lot better when I'm no longer wasting money on this sort of thing and then I won't have to worry about anything being nerfed, because there's no longer any consideration given to things that were made disposable, from merchant recharging, fusion orbs, and now this. It's just another in a long list of terrible changes in direction for the game that continue to devalue what people own.
SIMU-WYROM
Re: General Feedback on DM - Capsule fork
07/01/2017 02:03 PM CDT
>>This sounds useless, because who actually buys up attuned Chronomage spheres for silver in game at 100k per use and stockpiles them? I bet no one. The only attuned Chronomage items in large quantity are the toruses from the Chronomage disks, so I would much prefer that each character with an attuned torus be able to REDEEM the torus at the Chronomage office for a realm boost for later use than to have each character be forced to acquire and carry around yet another storage device. The toruses are already attuned to a character, so this would be a much better quality of life improvement than what you're suggesting.
Ah, so I was misunderstanding the request. Changing an item solely based on something new isn't something we do. We have over 21,000 scripts in this game, some of them do almost the exact same things. There are some ebow that feel "useless" compared to newer ones. It's just the nature of item design, more efficient coding procedures, and a better understand of what would be wanted. The Chronomage disks have existed for over 11 years now. They had more enough time to provide value, even if you find these capsules ruined that value to you.
There is absolutely no reason you need to have item management with the torus unless you're hoarding a ton of them. You should only need to make them as you need them.
>>This convenience change just rubbed me the wrong way a lot more than the chronomage costs. I guess because it's a physical item and it solved with the snap of a finger all the time wasting inconvenience I had to deal with for 5 years. I'm not looking for any improvement in functionality, just convenience. It felt like it was a 10 minute decision to implement these chronotubes based on an ad how request from players while I've been sitting on something as inconvenient as the orbs (40+ Unmarked torus) for 5 years with no help in making them less frustrating to deal with.
We added bundling features to almost everything. Spheres were a bit different. They took a little more thought. If anything, this is the complete opposite of slapping something together, or else we would have done it in June 2016 when the request was originally made. Coding something quickly is only a small portion of game design. As you start learning more about game development, you realize the coding aspect is the easier part. Everything should fall into place once you have a solid concept. There is, of course, harder coding projects, but I'm talking about relative difficulty. Solving this particular issue wasn't easy at all.
>>No, the system was not updated. A new and better item was created, but released on a similarly limited scale. The transportation system was changed, and every other transportation related device was updated to bring them up to current convenience standards, yet the disks were the only items excluded.
Your item still performs at what it should do. You get (nearly) free transportation between two towns. The travel aspect is handled by the Chronomage system, which has been updated. Your item still does what it was intended to do. If the torus were the actual way you traveled, then that would get updated.
>>No, I never asked them to create another item. I asked them to provide the same convenience factor by allowing the toruses to be redeemed for a realm boost, which is not the same thing at all. The offer was to create yet another junk storage device that no one will use except Chronomage disk users, because I doubt anyone actually buys attuned spheres for silvers at 100k per pop instead of just buying them when they need to use them. It is an actual loss because of the loss of convenience combined with the nerfs to how the Chronomages themselves functioned with the transportation changes.
So we made another "junk storage item" and you didn't want that at all anyway. This thread has nothing to do with updating the Chronomage disks or improving the BOOST system. The Chronomage sphere system is used daily by many. Not everyone wants to toss 95 SimuCoins at a sphere. Only a portion of players go to events (we have never had 100% participation at anything). Just because you feel people don't spend 100,000 silver on something doesn't make it a reality.
>>They were told they would be reviewed as part of Phase 2. Now I assume there will be no update since we were told that there will be no change. The other poster here also asked for the production per week to be increased, and I assume that was also denied.
No, I said they wouldn't be worked on for any changes similar to the capsule. But reviewing them further, I see no reason these need to be updated. Phase 2 had to do with zone teleportation. These items don't teleport. They create an item so you can teleport at no additional silver cost.
>>The issue was the flooding. That should never have happened.
At average, you found 1 every 2.7 visits. The only reason anything became abundant is because people went in over and over. Sorry people enjoyed the event. Unlike the vocal minority, some people just went in to look around at stuff and get whatever they found. There was a lot of value to people not chasing jackpots.
>>No, it shows that the short-term cash grab trumps everything related to actual game balance or consideration for existing items, even when they fall under the broader Phase 2 transportation updates, in order to cater to gambling behavior. No one forced anyone to buy in such that they end up with hundreds of spheres. That was other people's choices.
More game development has happened in the last 3 years than the last 10 total. Not sure if you're trying to get a rise out of us or what with that comment.
There is absolutely nothing gambling about these events. You get something every single time you go in. You never turn up empty handed. You win a prize every time. The entrance to Delirium was 95 SC. The spheres are 95 SC. Every SC item you could win was worth ~90 SC. And that was one search, the average number of searches was about 13.
Wyrom, PM
Ah, so I was misunderstanding the request. Changing an item solely based on something new isn't something we do. We have over 21,000 scripts in this game, some of them do almost the exact same things. There are some ebow that feel "useless" compared to newer ones. It's just the nature of item design, more efficient coding procedures, and a better understand of what would be wanted. The Chronomage disks have existed for over 11 years now. They had more enough time to provide value, even if you find these capsules ruined that value to you.
There is absolutely no reason you need to have item management with the torus unless you're hoarding a ton of them. You should only need to make them as you need them.
>>This convenience change just rubbed me the wrong way a lot more than the chronomage costs. I guess because it's a physical item and it solved with the snap of a finger all the time wasting inconvenience I had to deal with for 5 years. I'm not looking for any improvement in functionality, just convenience. It felt like it was a 10 minute decision to implement these chronotubes based on an ad how request from players while I've been sitting on something as inconvenient as the orbs (40+ Unmarked torus) for 5 years with no help in making them less frustrating to deal with.
We added bundling features to almost everything. Spheres were a bit different. They took a little more thought. If anything, this is the complete opposite of slapping something together, or else we would have done it in June 2016 when the request was originally made. Coding something quickly is only a small portion of game design. As you start learning more about game development, you realize the coding aspect is the easier part. Everything should fall into place once you have a solid concept. There is, of course, harder coding projects, but I'm talking about relative difficulty. Solving this particular issue wasn't easy at all.
>>No, the system was not updated. A new and better item was created, but released on a similarly limited scale. The transportation system was changed, and every other transportation related device was updated to bring them up to current convenience standards, yet the disks were the only items excluded.
Your item still performs at what it should do. You get (nearly) free transportation between two towns. The travel aspect is handled by the Chronomage system, which has been updated. Your item still does what it was intended to do. If the torus were the actual way you traveled, then that would get updated.
>>No, I never asked them to create another item. I asked them to provide the same convenience factor by allowing the toruses to be redeemed for a realm boost, which is not the same thing at all. The offer was to create yet another junk storage device that no one will use except Chronomage disk users, because I doubt anyone actually buys attuned spheres for silvers at 100k per pop instead of just buying them when they need to use them. It is an actual loss because of the loss of convenience combined with the nerfs to how the Chronomages themselves functioned with the transportation changes.
So we made another "junk storage item" and you didn't want that at all anyway. This thread has nothing to do with updating the Chronomage disks or improving the BOOST system. The Chronomage sphere system is used daily by many. Not everyone wants to toss 95 SimuCoins at a sphere. Only a portion of players go to events (we have never had 100% participation at anything). Just because you feel people don't spend 100,000 silver on something doesn't make it a reality.
>>They were told they would be reviewed as part of Phase 2. Now I assume there will be no update since we were told that there will be no change. The other poster here also asked for the production per week to be increased, and I assume that was also denied.
No, I said they wouldn't be worked on for any changes similar to the capsule. But reviewing them further, I see no reason these need to be updated. Phase 2 had to do with zone teleportation. These items don't teleport. They create an item so you can teleport at no additional silver cost.
>>The issue was the flooding. That should never have happened.
At average, you found 1 every 2.7 visits. The only reason anything became abundant is because people went in over and over. Sorry people enjoyed the event. Unlike the vocal minority, some people just went in to look around at stuff and get whatever they found. There was a lot of value to people not chasing jackpots.
>>No, it shows that the short-term cash grab trumps everything related to actual game balance or consideration for existing items, even when they fall under the broader Phase 2 transportation updates, in order to cater to gambling behavior. No one forced anyone to buy in such that they end up with hundreds of spheres. That was other people's choices.
More game development has happened in the last 3 years than the last 10 total. Not sure if you're trying to get a rise out of us or what with that comment.
There is absolutely nothing gambling about these events. You get something every single time you go in. You never turn up empty handed. You win a prize every time. The entrance to Delirium was 95 SC. The spheres are 95 SC. Every SC item you could win was worth ~90 SC. And that was one search, the average number of searches was about 13.
Wyrom, PM
LADYFLEUR
Re: General Feedback on DM - Capsule fork
07/01/2017 03:18 PM CDT
>There is absolutely no reason you need to have item management with the torus unless you're hoarding a ton of them. You should only need to make them as you need them.
The torus production is a use it or lose it feature. If you don't make one every week, every 2 weeks you lose out on the benefit. If the disk was capable of storing more than 2 weeks' worth of production, then it would be more practical to make them as one needs them. As it is, one has to choose a character for whom to create a torus every week at a set time and select the destination. If that's not where I want that character to go in a particular week, it needs to be stored for future use. I then end up with a bunch of toruses attuned to different characters and with destinations not readily sortable unless I GAZE at each and every single one, as the other poster mentioned.
>Your item still does what it was intended to do.
No, it doesn't, because when they were released, they were intended to provide cheaper transportation between two towns with the 48 hour penalty for subsequent uses. This no longer applies, so the benefit is no longer there. There are many ways to transport between two towns or locations. Many are now outdated based on costs, such as with the Premium transport system costs.
>This thread has nothing to do with updating the Chronomage disks or improving the BOOST system. The Chronomage sphere system is used daily by many.
We replied in this thread because you addressed the disks in this thread and ignored the multiple polite requests for a status update in the other thread.
>Not everyone wants to toss 95 SimuCoins at a sphere. Only a portion of players go to events (we have never had 100% participation at anything). Just because you feel people don't spend 100,000 silver on something doesn't make it a reality.
No one said no one spends 100k silver on Chronomage spheres for silver. What I said is it's very unlikely that someone spends 100k silver per sphere for a bunch of attuned spheres at once to stockpile in game, when the Chronomage itself offers credit that can be stored such that one can order a sphere and destination only when it's needed. Therefore, a capsule for attuned spheres makes little sense to me and is frankly a waste of coding time.
>They create an item so you can teleport at no additional silver cost.
And the silver cost savings is a fraction of what it used to be, especially now that we have a half dozen other more convenient and cheaper methods of teleportation available.
>More game development has happened in the last 3 years than the last 10 total.
Quantity is not quality. I'm voting with the wallet, because cash concerns are all that matter when it comes to player requests like the capsules.
The torus production is a use it or lose it feature. If you don't make one every week, every 2 weeks you lose out on the benefit. If the disk was capable of storing more than 2 weeks' worth of production, then it would be more practical to make them as one needs them. As it is, one has to choose a character for whom to create a torus every week at a set time and select the destination. If that's not where I want that character to go in a particular week, it needs to be stored for future use. I then end up with a bunch of toruses attuned to different characters and with destinations not readily sortable unless I GAZE at each and every single one, as the other poster mentioned.
>Your item still does what it was intended to do.
No, it doesn't, because when they were released, they were intended to provide cheaper transportation between two towns with the 48 hour penalty for subsequent uses. This no longer applies, so the benefit is no longer there. There are many ways to transport between two towns or locations. Many are now outdated based on costs, such as with the Premium transport system costs.
>This thread has nothing to do with updating the Chronomage disks or improving the BOOST system. The Chronomage sphere system is used daily by many.
We replied in this thread because you addressed the disks in this thread and ignored the multiple polite requests for a status update in the other thread.
>Not everyone wants to toss 95 SimuCoins at a sphere. Only a portion of players go to events (we have never had 100% participation at anything). Just because you feel people don't spend 100,000 silver on something doesn't make it a reality.
No one said no one spends 100k silver on Chronomage spheres for silver. What I said is it's very unlikely that someone spends 100k silver per sphere for a bunch of attuned spheres at once to stockpile in game, when the Chronomage itself offers credit that can be stored such that one can order a sphere and destination only when it's needed. Therefore, a capsule for attuned spheres makes little sense to me and is frankly a waste of coding time.
>They create an item so you can teleport at no additional silver cost.
And the silver cost savings is a fraction of what it used to be, especially now that we have a half dozen other more convenient and cheaper methods of teleportation available.
>More game development has happened in the last 3 years than the last 10 total.
Quantity is not quality. I'm voting with the wallet, because cash concerns are all that matter when it comes to player requests like the capsules.
VEYTHORNE
Re: General Feedback on DM - Capsule fork
07/01/2017 05:04 PM CDT
>There is absolutely no reason you need to have item management with the torus unless you're hoarding a ton of them. You should only need to make them as you need them. |
The torus production is a use it or lose it feature. If you don't make one every week, every 2 weeks you lose out on the benefit. If the disk was capable of storing more than 2 weeks' worth of production, then it would be more practical to make them as one needs them. As it is, one has to choose a character for whom to create a torus every week at a set time and select the destination. If that's not where I want that character to go in a particular week, it needs to be stored for future use. I then end up with a bunch of toruses attuned to different characters and with destinations not readily sortable unless I GAZE at each and every single one, as the other poster mention |
You really only need to generate for 3, maybe 4 towns. Teras (Kharam-dzu), (Wehnimer's) Landing, Ta'Illistim, and the River's Rest. It's a quick run to the other towns from those jump points.
Also, prior to having the capsules, I was using sacks to sort my spheres, I just chose colors or materials that allowed me to identify the town.
Kidsack sack = Kharam-dzu
White sack = Wehnimer's
Teal sack = Ta'Illistim
Red sack = River's Rest
A little creativity can go a long way to resolve the convenience issue you're mentioning.
>Your item still does what it was intended to do. |
No, it doesn't, because when they were released, they were intended to provide cheaper transportation between two towns with the 48 hour penalty for subsequent uses. This no longer applies, so the benefit is no longer there. There are many ways to transport between two towns or locations. Many are now outdated based on costs, such as with the Premium transport system costs. |
I have to agree that your item still does what it was intended to do. The way you're trying to use your item, is the reason why you perceive a loss in value. It does provide cheaper transportation between two towns. It was only when you paid for the first hop, that you saved the 48 hour penalty fee.
The penalty being removed was a benefit to everyone, including you.
LADYFLEUR
Re: General Feedback on DM - Capsule fork
07/01/2017 07:18 PM CDT
>A little creativity can go a long way to resolve the convenience issue you're mentioning.
No, it doesn't. Attuned spheres means I would need 4 "sacks" per character, which sounds ridiculous, when the solution could easily have been to allow for the same attuned toruses to be redeemed for the same character attuned realm boosts instead of forcing a physical item to be carried around and sorted.
>I have to agree that your item still does what it was intended to do.
And I'll still disagree, which I'm entitled to do. And that's fine, because I'll just stop wasting my money on most paid event extras that are nerfed without consideration anyway when it comes to system updates and selectively not brought in line like all the others are. Splitting hairs about actual teleportation vs. producing a teleportation device is semantics at this point, so we'll just agree to disagree. No one is entitled to my entertainment dollars when I perceive the entertainment value to be zero with the trends towards bot grind-fests that devalue what players already own. These days it's easier than ever to skip events without even feeling that I'm missing out on anything. When the stance is to tell long-term customers that they're just out of luck, people get a lot less attached to things and spend less. It is what it is.
No, it doesn't. Attuned spheres means I would need 4 "sacks" per character, which sounds ridiculous, when the solution could easily have been to allow for the same attuned toruses to be redeemed for the same character attuned realm boosts instead of forcing a physical item to be carried around and sorted.
>I have to agree that your item still does what it was intended to do.
And I'll still disagree, which I'm entitled to do. And that's fine, because I'll just stop wasting my money on most paid event extras that are nerfed without consideration anyway when it comes to system updates and selectively not brought in line like all the others are. Splitting hairs about actual teleportation vs. producing a teleportation device is semantics at this point, so we'll just agree to disagree. No one is entitled to my entertainment dollars when I perceive the entertainment value to be zero with the trends towards bot grind-fests that devalue what players already own. These days it's easier than ever to skip events without even feeling that I'm missing out on anything. When the stance is to tell long-term customers that they're just out of luck, people get a lot less attached to things and spend less. It is what it is.
NAAMIT
Re: General Feedback on DM - Capsule fork
07/02/2017 03:32 AM CDT
Potentially stupid question: What is a TORUS? I've seen it used several times and am not familiar with the term? Thanks.
KHARIZ555
Re: General Feedback on DM - Capsule fork
07/02/2017 11:24 AM CDT
This glittering disk is small enough to fit comfortably into a human's hand and about as thick as a finger. An exquisite piece of metalsmithing, the disk is crafted of gold and brass intricately engraved with interlocking whorls. A faceted dragonfire emerald is set at the center of the disk, and a ring of gold along the outer rim, inset flush with the body of the disk, appears to be able to rotate to move a narrow window around the circumference. Currently, the text "River's Rest" shows in the window.
You turn the ring around the edge of the disk, causing its window to shift from "River's Rest" to "Zul Logoth".
>
* Briarbelly returns home from a hard day of adventuring.
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Zul Logoth" to "Ta'Illistim".
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Ta'Illistim" to "Ta'Vaalor".
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Ta'Vaalor" to "Cysaegir".
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Cysaegir" to "Kharam-Dzu".
>turn my disk
>You turn the ring around the edge of the disk, causing its window to shift from "Kharam-Dzu" to "Icemule Trace".
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Icemule Trace" to "Wehnimer's Landing".
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Wehnimer's Landing" to "Solhaven".
>turn my disk
You turn the ring around the edge of the disk, causing its window to shift from "Solhaven" to "River's Rest"
Whorled gold torus
read torus
Written in a simple and elegant script, your torus reads, "28 minutes." The letters quickly fade from the surface of the torus after only a second.
>gaze torus
An aerial view of River's Rest fills your vision as you gaze at your torus.
SIMU-WYROM
Re: General Feedback on DM - Capsule fork
07/02/2017 05:14 PM CDT
Funny enough, the image would closely resemble a fidget spinner.
Wyrom, PM
Wyrom, PM
DMAC188
Re: General Feedback on DM - Capsule fork
07/03/2017 09:20 AM CDT
I'm really disappointed wyrom that you don't understand our perspective and request for convenience on this- really any type of convenience, but I don't have enough time to go back and forth in long posts. So I'm done.
DMAC188
Re: General Feedback on DM - Capsule fork
07/03/2017 09:22 AM CDT
And wyrom - thanks for all the time you spent on responses